Files
Sun1602/Server/GameServer/Npcai/IdleState.h
T
2022-10-26 12:25:11 +08:00

29 lines
614 B
C++

#ifndef _IDLESTATE_H_
#define _IDLESTATE_H_
#include "State.h"
// @history
// (CHANGES) (091222) (WAVERIX) code arrangement
class IdleState : public State
{
public:
IdleState();
~IdleState();
virtual void Init();
virtual void OnEnter(LPARAM param1, LPARAM param2, LPARAM param3);
virtual void OnExit();
virtual BOOL OnUpdate(DWORD dwDeltaTick);
protected:
virtual void OnMsgAttacked(const AI_MSG* pMsg);
virtual void OnMsgLetsGo(const AI_MSG* pMsg);
private:
nsAI::HeartbeatStaticTimer m_IdleTimer;
nsAI::HeartbeatStaticTimer m_SearchTimer;
};
#endif // _IDLESTATE_H_