Files
Sun1602/Server/GameServer/PacketHandler/Handler_AG_EVENT.h
T
2022-10-26 12:25:11 +08:00

31 lines
852 B
C++

#pragma once
#ifndef GAMESERVER_AG_EVENT_H
#define GAMESERVER_AG_EVENT_H
#include "./PacketHandler.h"
#define Handler_AG_EVENT_DECL(Protocol) \
static void On##Protocol(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
#define Handler_AG_EVENT_IMPL(Protocol) \
void Handler_AG_EVENT::On##Protocol(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
class Handler_AG_EVENT
{
public:
Handler_AG_EVENT();
~Handler_AG_EVENT();
// changes, f100819.1L
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
//D->W->A->G Ä£±¸ Ãßõ ¸ñ·Ï Àü¼Û
//_KR_0_20091021_FIRENDINVITATION_EXTEND = {
Handler_AG_EVENT_DECL(AG_EVENT_FRIENDINVITATE_INVITATELIST_CMD);
Handler_AG_EVENT_DECL(AG_EVENT_RECALL_ACK);
Handler_AG_EVENT_DECL(AG_EVENT_RECALL_NAK);
//}
};
#endif //GAMESERVER_AG_EVENT_H