31 lines
852 B
C++
31 lines
852 B
C++
#pragma once
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#ifndef GAMESERVER_AG_EVENT_H
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#define GAMESERVER_AG_EVENT_H
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#include "./PacketHandler.h"
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#define Handler_AG_EVENT_DECL(Protocol) \
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static void On##Protocol(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
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#define Handler_AG_EVENT_IMPL(Protocol) \
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void Handler_AG_EVENT::On##Protocol(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
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class Handler_AG_EVENT
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{
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public:
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Handler_AG_EVENT();
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~Handler_AG_EVENT();
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// changes, f100819.1L
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static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
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//D->W->A->G Ä£±¸ Ãßõ ¸ñ·Ï Àü¼Û
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//_KR_0_20091021_FIRENDINVITATION_EXTEND = {
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Handler_AG_EVENT_DECL(AG_EVENT_FRIENDINVITATE_INVITATELIST_CMD);
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Handler_AG_EVENT_DECL(AG_EVENT_RECALL_ACK);
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Handler_AG_EVENT_DECL(AG_EVENT_RECALL_NAK);
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//}
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};
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#endif //GAMESERVER_AG_EVENT_H
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