Files
Sun1602/Server/GameServer/PacketHandler/Handler_CG_QUEST.h
T
2022-10-26 12:25:11 +08:00

34 lines
916 B
C++

#pragma once
#ifndef GAMESERVER_CG_QUEST_H
#define GAMESERVER_CG_QUEST_H
#include "./PacketHandler.h"
#define Handler_CG_QUEST_DECL(p) \
static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
#define Handler_CG_QUEST_IMPL(p) \
void Handler_CG_QUEST::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
class Handler_CG_QUEST
{
public:
Handler_CG_QUEST(){}
~Handler_CG_QUEST(){}
// changes, f100819.1L
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
Handler_CG_QUEST_DECL(CG_QUEST_ACCEPT_SYN);
Handler_CG_QUEST_DECL(CG_QUEST_COMPLETE_SYN);
Handler_CG_QUEST_DECL(CG_QUEST_REWARD_SYN);
Handler_CG_QUEST_DECL(CG_QUEST_FAILED_SYN);
Handler_CG_QUEST_DECL(CG_QUEST_ABANDON_SYN);
Handler_CG_QUEST_DECL(CG_QUEST_EVENT_AREA_SYN);
Handler_CG_QUEST_DECL(CG_QUEST_INCOMPLETE_SYN);
};
#endif //GAMESERVER_CG_QUEST_H