Files
Sun1602/Server/GameServer/PacketHandler/Handler_CG_SHOP.h
T
2022-10-26 12:25:11 +08:00

43 lines
1.2 KiB
C++

#ifdef _NA_0_20110613_GAME_SHOP_RENEWAL
#ifndef HANDLER_CG_SHOP_H
#define HANDLER_CG_SHOP_H
#if _MSC_VER > 1000
#pragma once
#endif
#include "./PacketHandler.h"
#define Handler_CG_SHOP_DECL(p) \
static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
#define Handler_CG_SHOP_IMPL(p) \
void Handler_CG_SHOP::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
class Handler_CG_SHOP
{
public:
Handler_CG_SHOP(){}
~Handler_CG_SHOP(){}
// changes, f100819.1L
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
Handler_CG_SHOP_DECL(CG_SHOP_VERSION_SYN);
Handler_CG_SHOP_DECL(CG_SHOP_OPEN_SYN);
Handler_CG_SHOP_DECL(CG_SHOP_CLOSE_NTF);
Handler_CG_SHOP_DECL(CG_SHOP_CASH_SYN);
Handler_CG_SHOP_DECL(CG_SHOP_BUY_STORAGE_LIST_SYN);
Handler_CG_SHOP_DECL(CG_SHOP_GIFT_STORAGE_LIST_SYN);
Handler_CG_SHOP_DECL(CG_SHOP_BUY_ITEM_SYN);
Handler_CG_SHOP_DECL(CG_SHOP_SEND_GIFT_SYN);
Handler_CG_SHOP_DECL(CG_SHOP_USE_STORAGE_ITEM_SYN);
Handler_CG_SHOP_DECL(CG_SHOP_CHAR_NAME_CHECK_SYN);
Handler_CG_SHOP_DECL(CG_SHOP_EXIST_GIFT_SYN);
};
#endif //HANDLER_CG_SHOP_H
#endif //_NA_0_20110613_GAME_SHOP_RENEWAL