Files
Sun1602/Server/GameServer/PacketHandler/Handler_CG_TRADE.h
T
2022-10-26 12:25:11 +08:00

41 lines
1.0 KiB
C++

#pragma once
#ifndef __HANDLER_CG_TRADE_H__
#define __HANDLER_CG_TRADE_H__
#include "./PacketHandler.h"
#define Handler_CG_TRADE_DECL(p) \
static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
#define Handler_CG_TRADE_IMPL(p) \
void Handler_CG_TRADE::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
class Handler_CG_TRADE
{
public:
Handler_CG_TRADE(){}
~Handler_CG_TRADE(){}
// changes, f100819.1L
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
Handler_CG_TRADE_DECL(CG_TRADE_OPEN_SYN);
Handler_CG_TRADE_DECL(CG_TRADE_PUT_SYN);
Handler_CG_TRADE_DECL(CG_TRADE_PUT_MONEY_SYN);
Handler_CG_TRADE_DECL(CG_TRADE_GET_SYN);
Handler_CG_TRADE_DECL(CG_TRADE_GET_MONEY_SYN);
Handler_CG_TRADE_DECL(CG_TRADE_PROPOSAL_SYN);
Handler_CG_TRADE_DECL(CG_TRADE_MODIFY_SYN);
Handler_CG_TRADE_DECL(CG_TRADE_ACCEPT_SYN);
Handler_CG_TRADE_DECL(CG_TRADE_CANCEL_SYN);
Handler_CG_TRADE_DECL(CG_TRADE_MODIFY_RESPONSE_SYN);
};
#endif // __HANDLER_CG_TRADE_H__