75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
#pragma once
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#ifndef SKILL_SYSTEM_VERSION_ROUTING_INL
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#error "can't direct include this file"
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#endif
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// @history
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// ~10/01/22|
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// 10/01/22|waverix|code arrangement
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// |remove macro=__NA_1233_2009_NEW_YEARS_DAY_EVENT|
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#include "Skill.h"
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//==================================================================================================
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//
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class StyleSkill : public Skill
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{
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public:
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StyleSkill();
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virtual ~StyleSkill(){}
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virtual void Init(Character* owner,
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const SkillInfo* skill_info,
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const ROOT_SKILLINFO* root_skill_info);
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//virtual void Release();
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virtual eSKILL_TYPE GetSkillType() const;
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virtual BOOL StartExecute();
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virtual void EndExecute();
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//virtual void CancelExcute(); // Interval 중에 스킬 시전 취소되는 부분.
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//virtual void SendAIMessage(Character* target, DAMAGETYPE damage = 0); // 필요한 경우 NPC에게 AIMessage를 날린다.
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virtual BOOL CheckMainTarget(BattleResult* const detailed_result); // MainTarget이 유효한지 체크한다.
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virtual bool FindTargets(ns_object::SearchOption::SingleSearch::result_type* const result);
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//virtual BYTE FindTargets(Character** pTargetArray);
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virtual void SetExecuteInterval();
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//virtual WORD GetExecuteInterval();
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private:
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// added by StyleSkill
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virtual void SetAttribution() {}
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//
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// internal interface 'dice by ratio'
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// arg: 100% = 1.0f
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BOOLEAN IsOccuredByDraw(float ratio_limit);
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void CommonExecute(); // changes to private
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void CommonRelease(); // changes to private
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BOOL CalcDamage(Character* pTarget);
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void ApplyEffect(Character* pTarget);
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void Broadcast_Style_Result();
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//------------------------------------------------------------------------------
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struct {
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BYTE common_effect; // Target 공통으로 적용되는 이펙트
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//_NA_0_20100211_SD_EFFECT_MODIFY
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DAMAGETYPE damage; // 각 타겟의 데미지
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DAMAGETYPE main_target_damage; // MainTarget의 데미지
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WzVector player_pos; // 플레이어 위치
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WzVector target_pos; // 타겟 위치
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WzVector thrust_pos; // 녹백 이후의 타겟위치
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} style_;
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};
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//==================================================================================================
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inline StyleSkill::StyleSkill()
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{
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ZeroMemory(&style_, sizeof(style_));
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}
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inline eSKILL_TYPE StyleSkill::GetSkillType() const
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{
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return SKILL_TYPE_STYLE;
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}
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