57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
#ifndef __SERVER_SESSION_H__
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#define __SERVER_SESSION_H__
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#pragma once
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#include <NetworkObject.h>
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#include <PacketStruct_CG.h>
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#include <ServerSession.h>
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#include "Services4Session.h"
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class ServerSessionEx : public ServerSession
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{
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public:
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ServerSessionEx();
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~ServerSessionEx();
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//-------------------------------------------------------------------------------------------------
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// NetworkObject
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virtual VOID OnDisconnect();
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virtual VOID OnLogString( char* pszLog );
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//
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//-------------------------------------------------------------------------------------------------
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public:
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virtual eSERVER_TYPE GetServerType() = 0;
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Services4Session& Services() { return m_Services; }
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protected:
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// CHANGES: f110617.1L
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virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg) = 0;
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virtual VOID OnRecv( BYTE* pMsg, WORD wSize );
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//
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//-------------------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------------------
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// Init & Release
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VOID _Initialize();
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VOID _Release();
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public:
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// <INTERFACEs>
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virtual VOID Init() { _Initialize(); };
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virtual VOID Release() { _Release(); };
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// 변수의 초기화 ( 외부에서 사용하는 변수들 포함 ) : Factory의 Alloc()시에 호출, init()와 용도가 다름! 주의!
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virtual VOID Clear();
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public:
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private:
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Services4Session m_Services;
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};
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#endif // __SERVER_SESSION_H__
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