Files
Sun1602/Server/SunWriteLog/SnapShotData.h
T
2022-10-26 12:25:11 +08:00

65 lines
2.5 KiB
C++

#pragma once
#include "BaseLogData.h"
class DLL_DECLARE SnapShotData : public BaseLogData
{
public:
SnapShotData(VOID);
~SnapShotData(VOID);
public:
__LOG_PROPERTY(WORD, ACStreamVersion );
__LOG_PROPERTY(WORD, QuestStreamVersion );
__LOG_PROPERTY(WORD, ReadVersion );
__LOG_PROPERTY(WORD, ItemBinaryVersion );
BYTE m_byCharStat[MAX_BASE_PLAYER_INFO_SIZE];
BYTE m_byInventory[MAX_INVENTORYITEMSTREAM_SIZE];
BYTE m_byTempInventory[MAX_TEMPINVENTORYITEMSTREAM_SIZE];
BYTE m_byEquipItem[MAX_EQUIPITEMSTREAM_SIZE];
BYTE m_bySkill[MAX_SKILLSTREAM_SIZE];
BYTE m_byMission[MAX_MISSIONSTREAM_SIZE];
BYTE m_byProgrQuest[MAX_PROGR_QUESTSTREAM_SIZE];
BYTE m_byComplQuest[MAX_COMPL_QUESTSTREAM_SIZE];
BYTE m_byAC[MAX_ACSTREAM_SIZE];
public:
VOID Serialize( CLogArchive& rArchive, BOOL bAddText = FALSE );
VOID Read(CLogArchive& rArchive);
VOID Init();
//setter Method
public:
inline VOID SetCharStat( BYTE* pbyCharStat, DWORD MaxSize );
inline VOID SetInventory( BYTE* pbyInventory, DWORD MaxSize );
inline VOID SetTempInventory( BYTE* pbyTempInventory, DWORD MaxSize );
inline VOID SetEquipItem( BYTE* pbyEquipItem, DWORD MaxSize );
inline VOID SetSkill( BYTE* pbySkill, DWORD MaxSize );
inline VOID SetMission( BYTE* pbyMission, DWORD MaxSize );
inline VOID SetAC( BYTE* pbyAC, DWORD MaxSize );
inline VOID SetProgrQuest( BYTE* pbyProgrQuest, DWORD MaxSize );
inline VOID SetComplQuest( BYTE* pbyComplQuest, DWORD MaxSize );
public:
inline BYTE* GetCharStatPtr(){ return m_byCharStat; }
inline BYTE* GetInventoryPtr(){ return m_byInventory; }
inline BYTE* GetTempInventoryPtr(){ return m_byTempInventory; }
inline BYTE* GetEquipItemPtr(){ return m_byEquipItem; }
inline BYTE* GetSkillPtr(){ return m_bySkill; }
inline BYTE* GetMissionPtr(){ return m_byMission; }
inline BYTE* GetACPtr(){ return m_byAC; }
inline BYTE* GetProgrQuestPtr(){ return m_byProgrQuest; }
inline BYTE* GetComplQuestPtr(){ return m_byComplQuest; }
public:
inline int GetCharStatSize(){ return sizeof(m_byCharStat); }
inline int GetInventorySize(){ return sizeof(m_byInventory); }
inline int GetTempInventorySize(){ return sizeof(m_byTempInventory); }
inline int GetEquipItemSize(){ return sizeof(m_byEquipItem); }
inline int GetSkillSize(){ return sizeof(m_bySkill); }
inline int GetMissionSize(){ return sizeof(m_byMission); }
inline int GetACSize(){ return sizeof(m_byAC); }
inline int GetProgrQuestSize(){ return sizeof(m_byProgrQuest); }
inline int GetComplQuestSize(){ return sizeof(m_byComplQuest); }
};