157 lines
4.5 KiB
C++
157 lines
4.5 KiB
C++
#include "StdAfx.h"
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#include ".\guildserverscript.h"
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#include "InfoManager.h"
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#include "GuildServerInfo.h"
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#include "WorldInfo.h"
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#include "WorldInfoManager.h"
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GuildServerScript::GuildServerScript(void)
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{
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}
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GuildServerScript::~GuildServerScript(void)
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{
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}
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BOOL GuildServerScript::Create( CString& strFilePath, _BaseInfo* pBaseInfo, WORLD_LIST& WorldList )
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{
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if( !MakeScriptFile( strFilePath ) )
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return FALSE;
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CreateCommonInfo( pBaseInfo );
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CreateServerInfo( pBaseInfo, WorldList );
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CreateConnectInfo( WorldList );
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CreateNoWorldInfo();
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return TRUE;
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}
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void GuildServerScript::CreateCommonInfo( _BaseInfo* pBaseInfo )
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{
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CString strMsg, strTemp;
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GuildServerInfo* pInfo = (GuildServerInfo*)ServerInfoManager::GetInstance()->GetServerInfo( GetServerType() );
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if( !pInfo ) return;
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_COMMON* pCommon = pInfo->GetCommonInfo();
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if( !pCommon ) return;
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strTemp = "[COMMON]\r\n";
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strMsg += strTemp;
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strTemp.Format( "GET_SERVERINFO_FROM_FILE = %d \r\n", pCommon->m_nCommonFile );
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strMsg += strTemp;
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strMsg += "\r\n";
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WriteMessge( strMsg );
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}
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void GuildServerScript::CreateServerInfo( _BaseInfo* pBaseInfo, WORLD_LIST& WorldList )
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{
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CString strMsg, strTemp;
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GuildServerInfo* pInfo = (GuildServerInfo*)ServerInfoManager::GetInstance()->GetServerInfo( GetServerType() );
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if( !pInfo ) return;
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_IOHANDLER* pHandler = pInfo->GetServerInfo();
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if( !pHandler ) return;
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strTemp = "[SERVER_IOHANDLER]\r\n";
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strMsg += strTemp;
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strTemp.Format( "IP = %s \r\n", pBaseInfo->m_szPrivateIP );
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strMsg += strTemp;
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strTemp.Format( "PORT = %d \r\n", pBaseInfo->m_wPrivatePort );
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strMsg += strTemp;
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strTemp.Format( "MAX_ACCEPT_SESSION = %d \r\n", pHandler->m_nAccept );
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strMsg += strTemp;
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strTemp.Format( "MAX_CONNECT_SESSION = %d \r\n", pHandler->m_nConnect );
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strMsg += strTemp;
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strTemp.Format( "SEND_BUFFER_SIZE = %d \r\n", pHandler->m_nSendBuf );
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strMsg += strTemp;
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strTemp.Format( "RECV_BUFFER_SIZE = %d \r\n", pHandler->m_nRecvBuf );
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strMsg += strTemp;
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strTemp.Format( "TIME_OUT = %d \r\n", pHandler->m_nTimeOut );
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strMsg += strTemp;
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strTemp.Format( "MAX_PACKET_SIZE = %d \r\n", pHandler->m_nPacketSize );
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strMsg += strTemp;
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strTemp.Format( "NUMBER_OF_ACCEPT_THREADs = %d \r\n", pHandler->m_nAcceptThread );
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strMsg += strTemp;
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strTemp.Format( "NUMBER_OF_CONNECT_THREADS = %d \r\n", pHandler->m_nConnectThread );
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strMsg += strTemp;
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strTemp.Format( "NUMBER_OF_IO_THREADS = %d \r\n", pHandler->m_nIoThread );
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strMsg += strTemp;
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strMsg += "\r\n";
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//Connection 수
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strTemp.Format( "CONEECTION_NUM = %d \r\n", pInfo->GetConnectionCount() );
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strMsg += strTemp;
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strMsg += "\r\n";
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WriteMessge( strMsg );
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}
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//여기서 WorldList는 pBaseInfo에 있는 월드의 모든 정보를 가지고 있다.
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void GuildServerScript::CreateConnectInfo( WORLD_LIST& WorldList )
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{
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_BaseInfo* pDBProxyInfo = FindBaseInfo( WorldList, GAME_DBPROXY );
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if( pDBProxyInfo )
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{
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CString strMsg, strTemp;
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strTemp = "[CONNECTION_0]\r\n";
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strMsg += strTemp;
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strTemp.Format( "IP = %s \r\n", pDBProxyInfo->m_szPrivateIP );
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strMsg += strTemp;
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strTemp.Format( "PORT = %d \r\n", pDBProxyInfo->m_wPrivatePort );
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strMsg += strTemp;
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strTemp.Format( "TYPE = %d \r\n", GAME_DBPROXY );
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strMsg += strTemp;
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strMsg += "\r\n";
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WriteMessge( strMsg );
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}
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_BaseInfo* pWorldInfo = FindBaseInfo( WorldList, WORLD_SERVER );
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if( pWorldInfo )
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{
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CString strMsg, strTemp;
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strTemp = "[CONNECTION_2]\r\n";
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strMsg += strTemp;
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strTemp.Format( "IP = %s \r\n", pWorldInfo->m_szPrivateIP );
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strMsg += strTemp;
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strTemp.Format( "PORT = %d \r\n", pWorldInfo->m_wPrivatePort );
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strMsg += strTemp;
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strTemp.Format( "TYPE = %d \r\n", WORLD_SERVER );
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strMsg += strTemp;
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strMsg += "\r\n";
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WriteMessge( strMsg );
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}
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}
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//월드에 속하지 않은 전체에 포함되는 정보
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void GuildServerScript::CreateNoWorldInfo()
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{
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// 0번 월드에 속한 모든 서버의 정보를 가져온다.
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WORLD_LIST TotalList;
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WorldInfo* pWorldInfo = WorldInfoManager::GetInstance()->GetWorldInfo();
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if( !pWorldInfo ) return;
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pWorldInfo->GetBaseInfo( 0, TotalList );
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//현재 월드, 채널, 서버타입에 따른 특화된 정보
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CString strTemp, strMsg;
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//1. 마스터 서버
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_BaseInfo* pMasterInfo = FindBaseInfo( TotalList, MASTER_SERVER );
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if( pMasterInfo )
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{
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strTemp = "[CONNECTION_1]\r\n";
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strMsg += strTemp;
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strTemp.Format("IP = %s \r\n", pMasterInfo->m_szPrivateIP );
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strMsg += strTemp;
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strTemp.Format("PORT = %d \r\n", pMasterInfo->m_wPrivatePort );
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strMsg += strTemp;
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strTemp.Format("TYPE = %d \r\n", MASTER_SERVER );
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strMsg += strTemp;
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strMsg += "\r\n";
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WriteMessge( strMsg );
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}
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} |