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Sun1602/Utility/_matrix44.h
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2022-10-26 12:25:11 +08:00

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#ifndef _MATRIX44_H
#define _MATRIX44_H
//------------------------------------------------------------------------------
/**
Generic matrix44 class.
@author
- RadonLabs GmbH
@since
- 2005.7.06
@remarks
- Áö¿Ï Ãß°¡
*/
#include "_vector4.h"
#include "_vector3.h"
#include "quaternion.h"
#include "euler.h"
#include "matrixdefs.h"
static float _matrix44_ident[16] =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
//------------------------------------------------------------------------------
class _matrix44
{
public:
/// constructor 1
_matrix44();
/// constructor 2
_matrix44(const _vector4& v0, const _vector4& v1, const _vector4& v2, const _vector4& v3);
/// constructor 3
_matrix44(const _matrix44& m1);
/// constructor 4
_matrix44(float _m11, float _m12, float _m13, float _m14,
float _m21, float _m22, float _m23, float _m24,
float _m31, float _m32, float _m33, float _m34,
float _m41, float _m42, float _m43, float _m44);
/// construct from quaternion
_matrix44(const quaternion& q);
/// convert to quaternion
quaternion get_quaternion() const;
/// set 1
void set(const _vector4& v0, const _vector4& v1, const _vector4& v2, const _vector4& v3);
/// set 2
void set(const _matrix44& m1);
/// set 3
void set(float _m11, float _m12, float _m13, float _m14,
float _m21, float _m22, float _m23, float _m24,
float _m31, float _m32, float _m33, float _m34,
float _m41, float _m42, float _m43, float _m44);
/// set from quaternion
void set(const quaternion& q);
/// set to identity
void ident();
/// transpose
void transpose();
/// determinant
float det();
/// full invert
void invert(void);
/// quick invert (if 3x3 rotation and translation)
void invert_simple(void);
/// quick multiplication, assumes that M14==M24==M34==0 and M44==1
void mult_simple(const _matrix44& m1);
/// transform vector3, projecting back into w=1
_vector3 transform_coord(const _vector3& v) const;
/// return x component
_vector3 x_component() const;
/// return y component
_vector3 y_component() const;
/// return z component
_vector3 z_component() const;
/// return translate component
_vector3 pos_component() const;
/// rotate around global x
void rotate_x(const float a);
/// rotate around global y
void rotate_y(const float a);
/// rotate around global z
void rotate_z(const float a);
/// rotate about any axis
void rotate(const _vector3& vec, float a);
/// translate
void translate(const _vector3& t);
/// set absolute translation
void set_translation(const _vector3& t);
/// scale
void scale(const _vector3& s);
/// lookat in a left-handed coordinate system
void lookatLh(const _vector3& to, const _vector3& up);
/// lookat in a right-handed coordinate system
void lookatRh(const _vector3& to, const _vector3& up);
/// create left-handed field-of-view perspective projection matrix
void perspFovLh(float fovY, float aspect, float zn, float zf);
/// create right-handed field-of-view perspective projection matrix
void perspFovRh(float fovY, float aspect, float zn, float zf);
/// create left-handed orthogonal projection matrix
void orthoLh(float w, float h, float zn, float zf);
/// create right-handed orthogonal projection matrix
void orthoRh(float w, float h, float zn, float zf);
/// restricted lookat
void billboard(const _vector3& to, const _vector3& up);
/// inplace matrix mulitply
void operator *= (const _matrix44& m1);
/// multiply source vector into target vector, eliminates tmp vector
void mult(const _vector4& src, _vector4& dst) const;
/// multiply source vector into target vector, eliminates tmp vector
void mult(const _vector3& src, _vector3& dst) const;
float m[4][4];
};
//------------------------------------------------------------------------------
/**
*/
inline
_matrix44::_matrix44()
{
memcpy(&(m[0][0]), _matrix44_ident, sizeof(_matrix44_ident));
}
//------------------------------------------------------------------------------
/**
*/
inline
_matrix44::_matrix44(const _vector4& v0, const _vector4& v1, const _vector4& v2, const _vector4& v3)
{
M11 = v0.x; M12 = v0.y; M13 = v0.z; M14 = v0.w;
M21 = v1.x; M22 = v1.y; M23 = v1.z; M24 = v1.w;
M31 = v2.x; M32 = v2.y; M33 = v2.z; M34 = v2.w;
M41 = v3.x; M42 = v3.y; M43 = v3.z; M44 = v3.w;
}
//------------------------------------------------------------------------------
/**
*/
inline
_matrix44::_matrix44(const _matrix44& m1)
{
memcpy(m, &(m1.m[0][0]), 16 * sizeof(float));
}
//------------------------------------------------------------------------------
/**
*/
inline
_matrix44::_matrix44(float _m11, float _m12, float _m13, float _m14,
float _m21, float _m22, float _m23, float _m24,
float _m31, float _m32, float _m33, float _m34,
float _m41, float _m42, float _m43, float _m44)
{
M11 = _m11; M12 = _m12; M13 = _m13; M14 = _m14;
M21 = _m21; M22 = _m22; M23 = _m23; M24 = _m24;
M31 = _m31; M32 = _m32; M33 = _m33; M34 = _m34;
M41 = _m41; M42 = _m42; M43 = _m43; M44 = _m44;
}
//------------------------------------------------------------------------------
/**
*/
inline
_matrix44::_matrix44(const quaternion& q)
{
float wx, wy, wz, xx, yy, yz, xy, xz, zz, x2, y2, z2;
x2 = q.x + q.x; y2 = q.y + q.y; z2 = q.z + q.z;
xx = q.x * x2; xy = q.x * y2; xz = q.x * z2;
yy = q.y * y2; yz = q.y * z2; zz = q.z * z2;
wx = q.w * x2; wy = q.w * y2; wz = q.w * z2;
m[0][0] = 1.0f - (yy + zz);
m[1][0] = xy - wz;
m[2][0] = xz + wy;
m[0][1] = xy + wz;
m[1][1] = 1.0f - (xx + zz);
m[2][1] = yz - wx;
m[0][2] = xz - wy;
m[1][2] = yz + wx;
m[2][2] = 1.0f - (xx + yy);
m[3][0] = m[3][1] = m[3][2] = 0.0f;
m[0][3] = m[1][3] = m[2][3] = 0.0f;
m[3][3] = 1.0f;
}
//------------------------------------------------------------------------------
/**
convert orientation of 4x4 matrix into quaterion,
4x4 matrix must not be scaled!
*/
inline
quaternion
_matrix44::get_quaternion() const
{
float qa[4];
float tr = m[0][0] + m[1][1] + m[2][2];
if (tr > 0.0f)
{
float s = n_sqrt (tr + 1.0f);
qa[3] = s * 0.5f;
s = 0.5f / s;
qa[0] = (m[1][2] - m[2][1]) * s;
qa[1] = (m[2][0] - m[0][2]) * s;
qa[2] = (m[0][1] - m[1][0]) * s;
}
else
{
int i, j, k, nxt[3] = {1,2,0};
i = 0;
if (m[1][1] > m[0][0]) i=1;
if (m[2][2] > m[i][i]) i=2;
j = nxt[i];
k = nxt[j];
float s = n_sqrt((m[i][i] - (m[j][j] + m[k][k])) + 1.0f);
qa[i] = s * 0.5f;
s = 0.5f / s;
qa[3] = (m[j][k] - m[k][j])* s;
qa[j] = (m[i][j] + m[j][i]) * s;
qa[k] = (m[i][k] + m[k][i]) * s;
}
quaternion q(qa[0],qa[1],qa[2],qa[3]);
return q;
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::set(const _vector4& v0, const _vector4& v1, const _vector4& v2, const _vector4& v3)
{
M11=v0.x; M12=v0.y; M13=v0.z, M14=v0.w;
M21=v1.x; M22=v1.y; M23=v1.z; M24=v1.w;
M31=v2.x; M32=v2.y; M33=v2.z; M34=v2.w;
M41=v3.x; M42=v3.y; M43=v3.z; M44=v3.w;
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::set(const _matrix44& m1)
{
memcpy(m, &(m1.m[0][0]), 16*sizeof(float));
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::set(float _m11, float _m12, float _m13, float _m14,
float _m21, float _m22, float _m23, float _m24,
float _m31, float _m32, float _m33, float _m34,
float _m41, float _m42, float _m43, float _m44)
{
M11=_m11; M12=_m12; M13=_m13; M14=_m14;
M21=_m21; M22=_m22; M23=_m23; M24=_m24;
M31=_m31; M32=_m32; M33=_m33; M34=_m34;
M41=_m41; M42=_m42; M43=_m43; M44=_m44;
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::set(const quaternion& q)
{
float wx, wy, wz, xx, yy, yz, xy, xz, zz, x2, y2, z2;
x2 = q.x + q.x; y2 = q.y + q.y; z2 = q.z + q.z;
xx = q.x * x2; xy = q.x * y2; xz = q.x * z2;
yy = q.y * y2; yz = q.y * z2; zz = q.z * z2;
wx = q.w * x2; wy = q.w * y2; wz = q.w * z2;
m[0][0] = 1.0f - (yy + zz);
m[1][0] = xy - wz;
m[2][0] = xz + wy;
m[0][1] = xy + wz;
m[1][1] = 1.0f - (xx + zz);
m[2][1] = yz - wx;
m[0][2] = xz - wy;
m[1][2] = yz + wx;
m[2][2] = 1.0f - (xx + yy);
m[3][0] = m[3][1] = m[3][2] = 0.0f;
m[0][3] = m[1][3] = m[2][3] = 0.0f;
m[3][3] = 1.0f;
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::ident()
{
memcpy(&(m[0][0]), _matrix44_ident, sizeof(_matrix44_ident));
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::transpose()
{
#undef n_swap
#define n_swap(x,y) { float t=x; x=y; y=t; }
n_swap(M12, M21);
n_swap(M13, M31);
n_swap(M14, M41);
n_swap(M23, M32);
n_swap(M24, M42);
n_swap(M34, M43);
}
//------------------------------------------------------------------------------
/**
*/
inline
float
_matrix44::det()
{
return
(M11 * M22 - M12 * M21) * (M33 * M44 - M34 * M43)
-(M11 * M23 - M13 * M21) * (M32 * M44 - M34 * M42)
+(M11 * M24 - M14 * M21) * (M32 * M43 - M33 * M42)
+(M12 * M23 - M13 * M22) * (M31 * M44 - M34 * M41)
-(M12 * M24 - M14 * M22) * (M31 * M43 - M33 * M41)
+(M13 * M24 - M14 * M23) * (M31 * M42 - M32 * M41);
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::invert()
{
float s = det();
if (s == 0.0) return;
s = 1/s;
this->set(
s*(M22*(M33*M44 - M34*M43) + M23*(M34*M42 - M32*M44) + M24*(M32*M43 - M33*M42)),
s*(M32*(M13*M44 - M14*M43) + M33*(M14*M42 - M12*M44) + M34*(M12*M43 - M13*M42)),
s*(M42*(M13*M24 - M14*M23) + M43*(M14*M22 - M12*M24) + M44*(M12*M23 - M13*M22)),
s*(M12*(M24*M33 - M23*M34) + M13*(M22*M34 - M24*M32) + M14*(M23*M32 - M22*M33)),
s*(M23*(M31*M44 - M34*M41) + M24*(M33*M41 - M31*M43) + M21*(M34*M43 - M33*M44)),
s*(M33*(M11*M44 - M14*M41) + M34*(M13*M41 - M11*M43) + M31*(M14*M43 - M13*M44)),
s*(M43*(M11*M24 - M14*M21) + M44*(M13*M21 - M11*M23) + M41*(M14*M23 - M13*M24)),
s*(M13*(M24*M31 - M21*M34) + M14*(M21*M33 - M23*M31) + M11*(M23*M34 - M24*M33)),
s*(M24*(M31*M42 - M32*M41) + M21*(M32*M44 - M34*M42) + M22*(M34*M41 - M31*M44)),
s*(M34*(M11*M42 - M12*M41) + M31*(M12*M44 - M14*M42) + M32*(M14*M41 - M11*M44)),
s*(M44*(M11*M22 - M12*M21) + M41*(M12*M24 - M14*M22) + M42*(M14*M21 - M11*M24)),
s*(M14*(M22*M31 - M21*M32) + M11*(M24*M32 - M22*M34) + M12*(M21*M34 - M24*M31)),
s*(M21*(M33*M42 - M32*M43) + M22*(M31*M43 - M33*M41) + M23*(M32*M41 - M31*M42)),
s*(M31*(M13*M42 - M12*M43) + M32*(M11*M43 - M13*M41) + M33*(M12*M41 - M11*M42)),
s*(M41*(M13*M22 - M12*M23) + M42*(M11*M23 - M13*M21) + M43*(M12*M21 - M11*M22)),
s*(M11*(M22*M33 - M23*M32) + M12*(M23*M31 - M21*M33) + M13*(M21*M32 - M22*M31)));
}
//------------------------------------------------------------------------------
/**
inverts a 4x4 matrix consisting of a 3x3 rotation matrix and
a translation (eg. everything that has [0,0,0,1] as
the rightmost column) MUCH cheaper then a real 4x4 inversion
*/
inline
void
_matrix44::invert_simple()
{
float s = det();
if (s == 0.0f) return;
s = 1.0f/s;
this->set(
s * ((M22 * M33) - (M23 * M32)),
s * ((M32 * M13) - (M33 * M12)),
s * ((M12 * M23) - (M13 * M22)),
0.0f,
s * ((M23 * M31) - (M21 * M33)),
s * ((M33 * M11) - (M31 * M13)),
s * ((M13 * M21) - (M11 * M23)),
0.0f,
s * ((M21 * M32) - (M22 * M31)),
s * ((M31 * M12) - (M32 * M11)),
s * ((M11 * M22) - (M12 * M21)),
0.0f,
s * (M21*(M33*M42 - M32*M43) + M22*(M31*M43 - M33*M41) + M23*(M32*M41 - M31*M42)),
s * (M31*(M13*M42 - M12*M43) + M32*(M11*M43 - M13*M41) + M33*(M12*M41 - M11*M42)),
s * (M41*(M13*M22 - M12*M23) + M42*(M11*M23 - M13*M21) + M43*(M12*M21 - M11*M22)),
1.0f);
}
//------------------------------------------------------------------------------
/**
optimized multiplication, assumes that M14==M24==M34==0 AND M44==1
*/
inline
void
_matrix44::mult_simple(const _matrix44& m1)
{
int i;
for (i=0; i<4; i++)
{
float mi0 = m[i][0];
float mi1 = m[i][1];
float mi2 = m[i][2];
m[i][0] = mi0*m1.m[0][0] + mi1*m1.m[1][0] + mi2*m1.m[2][0];
m[i][1] = mi0*m1.m[0][1] + mi1*m1.m[1][1] + mi2*m1.m[2][1];
m[i][2] = mi0*m1.m[0][2] + mi1*m1.m[1][2] + mi2*m1.m[2][2];
}
m[3][0] += m1.m[3][0];
m[3][1] += m1.m[3][1];
m[3][2] += m1.m[3][2];
m[0][3] = 0.0f;
m[1][3] = 0.0f;
m[2][3] = 0.0f;
m[3][3] = 1.0f;
}
//------------------------------------------------------------------------------
/**
Transforms a vector by the matrix, projecting the result back into w=1.
*/
inline
_vector3
_matrix44::transform_coord(const _vector3& v) const
{
float d = 1.0f / (M14*v.x + M24*v.y + M34*v.z + M44);
return _vector3(
(M11*v.x + M21*v.y + M31*v.z + M41) * d,
(M12*v.x + M22*v.y + M32*v.z + M42) * d,
(M13*v.x + M23*v.y + M33*v.z + M43) * d);
}
//------------------------------------------------------------------------------
/**
*/
inline
_vector3
_matrix44::x_component() const
{
_vector3 v(M11,M12,M13);
return v;
}
//------------------------------------------------------------------------------
/**
*/
inline
_vector3
_matrix44::y_component() const
{
_vector3 v(M21,M22,M23);
return v;
}
//------------------------------------------------------------------------------
/**
*/
inline
_vector3
_matrix44::z_component() const
{
_vector3 v(M31,M32,M33);
return v;
}
//------------------------------------------------------------------------------
/**
*/
inline
_vector3
_matrix44::pos_component() const
{
_vector3 v(M41,M42,M43);
return v;
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::rotate_x(const float a)
{
float c = n_cos(a);
float s = n_sin(a);
int i;
for (i=0; i<4; i++) {
float mi1 = m[i][1];
float mi2 = m[i][2];
m[i][1] = mi1*c + mi2*-s;
m[i][2] = mi1*s + mi2*c;
}
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::rotate_y(const float a)
{
float c = n_cos(a);
float s = n_sin(a);
int i;
for (i=0; i<4; i++) {
float mi0 = m[i][0];
float mi2 = m[i][2];
m[i][0] = mi0*c + mi2*s;
m[i][2] = mi0*-s + mi2*c;
}
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::rotate_z(const float a)
{
float c = n_cos(a);
float s = n_sin(a);
int i;
for (i=0; i<4; i++) {
float mi0 = m[i][0];
float mi1 = m[i][1];
m[i][0] = mi0*c + mi1*-s;
m[i][1] = mi0*s + mi1*c;
}
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::translate(const _vector3& t)
{
M41 += t.x;
M42 += t.y;
M43 += t.z;
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::set_translation(const _vector3& t)
{
M41 = t.x;
M42 = t.y;
M43 = t.z;
};
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::scale(const _vector3& s)
{
int i;
for (i=0; i<4; i++)
{
m[i][0] *= s.x;
m[i][1] *= s.y;
m[i][2] *= s.z;
}
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::lookatRh(const _vector3& at, const _vector3& up)
{
_vector3 eye(M41, M42, M43);
_vector3 zaxis = eye - at;
zaxis.norm();
_vector3 xaxis = up * zaxis;
xaxis.norm();
_vector3 yaxis = zaxis * xaxis;
M11 = xaxis.x; M12 = xaxis.y; M13 = xaxis.z; M14 = 0.0f;
M21 = yaxis.x; M22 = yaxis.y; M23 = yaxis.z; M24 = 0.0f;
M31 = zaxis.x; M32 = zaxis.y; M33 = zaxis.z; M34 = 0.0f;
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::lookatLh(const _vector3& at, const _vector3& up)
{
_vector3 eye(M41, M42, M43);
_vector3 zaxis = at - eye;
zaxis.norm();
_vector3 xaxis = up * zaxis;
xaxis.norm();
_vector3 yaxis = zaxis * xaxis;
M11 = xaxis.x; M12 = yaxis.x; M13 = zaxis.x; M14 = 0.0f;
M21 = xaxis.y; M22 = yaxis.y; M23 = zaxis.y; M24 = 0.0f;
M31 = xaxis.z; M32 = yaxis.z; M33 = zaxis.z; M34 = 0.0f;
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::perspFovLh(float fovY, float aspect, float zn, float zf)
{
float h = float(1.0 / tan(fovY * 0.5f));
float w = h / aspect;
M11 = w; M12 = 0.0f; M13 = 0.0f; M14 = 0.0f;
M21 = 0.0f; M22 = h; M23 = 0.0f; M24 = 0.0f;
M31 = 0.0f; M32 = 0.0f; M33 = zf / (zf - zn); M34 = 1.0f;
M41 = 0.0f; M42 = 0.0f; M43 = -zn * (zf / (zf - zn)); M44 = 0.0f;
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::perspFovRh(float fovY, float aspect, float zn, float zf)
{
float h = float(1.0 / tan(fovY * 0.5f));
float w = h / aspect;
M11 = w; M12 = 0.0f; M13 = 0.0f; M14 = 0.0f;
M21 = 0.0f; M22 = h; M23 = 0.0f; M24 = 0.0f;
M31 = 0.0f; M32 = 0.0f; M33 = zf / (zn - zf); M34 = -1.0f;
M41 = 0.0f; M42 = 0.0f; M43 = zn * (zf / (zn - zf)); M44 = 0.0f;
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::orthoLh(float w, float h, float zn, float zf)
{
M11 = 2.0f / w; M12 = 0.0f; M13 = 0.0f; M14 = 0.0f;
M21 = 0.0f; M22 = 2.0f / h; M23 = 0.0f; M24 = 0.0f;
M31 = 0.0f; M32 = 0.0f; M33 = 1.0f / (zf - zn); M34 = 0.0f;
M41 = 0.0f; M42 = 0.0f; M43 = zn / (zn - zf); M44 = 1.0f;
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::orthoRh(float w, float h, float zn, float zf)
{
M11 = 2.0f / w; M12 = 0.0f; M13 = 0.0f; M14 = 0.0f;
M21 = 0.0f; M22 = 2.0f / h; M23 = 0.0f; M24 = 0.0f;
M31 = 0.0f; M32 = 0.0f; M33 = 1.0f / (zn - zf); M34 = 0.0f;
M41 = 0.0f; M42 = 0.0f; M43 = zn / (zn - zf); M44 = 1.0f;
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::billboard(const _vector3& to, const _vector3& up)
{
_vector3 from(M41, M42, M43);
_vector3 z(from - to);
z.norm();
_vector3 y(up);
y.norm();
_vector3 x(y * z);
z = x * y;
M11=x.x; M12=x.y; M13=x.z; M14=0.0f;
M21=y.x; M22=y.y; M23=y.z; M24=0.0f;
M31=z.x; M32=z.y; M33=z.z; M34=0.0f;
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::operator *= (const _matrix44& m1)
{
int i;
for (i=0; i<4; i++)
{
float mi0 = m[i][0];
float mi1 = m[i][1];
float mi2 = m[i][2];
float mi3 = m[i][3];
m[i][0] = mi0*m1.m[0][0] + mi1*m1.m[1][0] + mi2*m1.m[2][0] + mi3*m1.m[3][0];
m[i][1] = mi0*m1.m[0][1] + mi1*m1.m[1][1] + mi2*m1.m[2][1] + mi3*m1.m[3][1];
m[i][2] = mi0*m1.m[0][2] + mi1*m1.m[1][2] + mi2*m1.m[2][2] + mi3*m1.m[3][2];
m[i][3] = mi0*m1.m[0][3] + mi1*m1.m[1][3] + mi2*m1.m[2][3] + mi3*m1.m[3][3];
}
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::rotate(const _vector3& vec, float a)
{
_vector3 v(vec);
v.norm();
float sa = (float) n_sin(a);
float ca = (float) n_cos(a);
_matrix44 rotM;
rotM.M11 = ca + (1.0f - ca) * v.x * v.x;
rotM.M12 = (1.0f - ca) * v.x * v.y - sa * v.z;
rotM.M13 = (1.0f - ca) * v.z * v.x + sa * v.y;
rotM.M21 = (1.0f - ca) * v.x * v.y + sa * v.z;
rotM.M22 = ca + (1.0f - ca) * v.y * v.y;
rotM.M23 = (1.0f - ca) * v.y * v.z - sa * v.x;
rotM.M31 = (1.0f - ca) * v.z * v.x - sa * v.y;
rotM.M32 = (1.0f - ca) * v.y * v.z + sa * v.x;
rotM.M33 = ca + (1.0f - ca) * v.z * v.z;
(*this) *= rotM;
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::mult(const _vector4& src, _vector4& dst) const
{
dst.x = M11*src.x + M21*src.y + M31*src.z + M41*src.w;
dst.y = M12*src.x + M22*src.y + M32*src.z + M42*src.w;
dst.z = M13*src.x + M23*src.y + M33*src.z + M43*src.w;
dst.w = M14*src.x + M24*src.y + M34*src.z + M44*src.w;
}
//------------------------------------------------------------------------------
/**
*/
inline
void
_matrix44::mult(const _vector3& src, _vector3& dst) const
{
dst.x = M11*src.x + M21*src.y + M31*src.z + M41;
dst.y = M12*src.x + M22*src.y + M32*src.z + M42;
dst.z = M13*src.x + M23*src.y + M33*src.z + M43;
}
//------------------------------------------------------------------------------
/**
*/
static
inline
_matrix44 operator * (const _matrix44& m0, const _matrix44& m1)
{
_matrix44 m2(
m0.m[0][0]*m1.m[0][0] + m0.m[0][1]*m1.m[1][0] + m0.m[0][2]*m1.m[2][0] + m0.m[0][3]*m1.m[3][0],
m0.m[0][0]*m1.m[0][1] + m0.m[0][1]*m1.m[1][1] + m0.m[0][2]*m1.m[2][1] + m0.m[0][3]*m1.m[3][1],
m0.m[0][0]*m1.m[0][2] + m0.m[0][1]*m1.m[1][2] + m0.m[0][2]*m1.m[2][2] + m0.m[0][3]*m1.m[3][2],
m0.m[0][0]*m1.m[0][3] + m0.m[0][1]*m1.m[1][3] + m0.m[0][2]*m1.m[2][3] + m0.m[0][3]*m1.m[3][3],
m0.m[1][0]*m1.m[0][0] + m0.m[1][1]*m1.m[1][0] + m0.m[1][2]*m1.m[2][0] + m0.m[1][3]*m1.m[3][0],
m0.m[1][0]*m1.m[0][1] + m0.m[1][1]*m1.m[1][1] + m0.m[1][2]*m1.m[2][1] + m0.m[1][3]*m1.m[3][1],
m0.m[1][0]*m1.m[0][2] + m0.m[1][1]*m1.m[1][2] + m0.m[1][2]*m1.m[2][2] + m0.m[1][3]*m1.m[3][2],
m0.m[1][0]*m1.m[0][3] + m0.m[1][1]*m1.m[1][3] + m0.m[1][2]*m1.m[2][3] + m0.m[1][3]*m1.m[3][3],
m0.m[2][0]*m1.m[0][0] + m0.m[2][1]*m1.m[1][0] + m0.m[2][2]*m1.m[2][0] + m0.m[2][3]*m1.m[3][0],
m0.m[2][0]*m1.m[0][1] + m0.m[2][1]*m1.m[1][1] + m0.m[2][2]*m1.m[2][1] + m0.m[2][3]*m1.m[3][1],
m0.m[2][0]*m1.m[0][2] + m0.m[2][1]*m1.m[1][2] + m0.m[2][2]*m1.m[2][2] + m0.m[2][3]*m1.m[3][2],
m0.m[2][0]*m1.m[0][3] + m0.m[2][1]*m1.m[1][3] + m0.m[2][2]*m1.m[2][3] + m0.m[2][3]*m1.m[3][3],
m0.m[3][0]*m1.m[0][0] + m0.m[3][1]*m1.m[1][0] + m0.m[3][2]*m1.m[2][0] + m0.m[3][3]*m1.m[3][0],
m0.m[3][0]*m1.m[0][1] + m0.m[3][1]*m1.m[1][1] + m0.m[3][2]*m1.m[2][1] + m0.m[3][3]*m1.m[3][1],
m0.m[3][0]*m1.m[0][2] + m0.m[3][1]*m1.m[1][2] + m0.m[3][2]*m1.m[2][2] + m0.m[3][3]*m1.m[3][2],
m0.m[3][0]*m1.m[0][3] + m0.m[3][1]*m1.m[1][3] + m0.m[3][2]*m1.m[2][3] + m0.m[3][3]*m1.m[3][3]);
return m2;
}
//------------------------------------------------------------------------------
/**
*/
static
inline
_vector3 operator * (const _matrix44& m, const _vector3& v)
{
return _vector3(
m.M11*v.x + m.M21*v.y + m.M31*v.z + m.M41,
m.M12*v.x + m.M22*v.y + m.M32*v.z + m.M42,
m.M13*v.x + m.M23*v.y + m.M33*v.z + m.M43);
}
//------------------------------------------------------------------------------
/**
*/
static
inline
_vector4 operator * (const _matrix44& m, const _vector4& v)
{
return _vector4(
m.M11*v.x + m.M21*v.y + m.M31*v.z + m.M41*v.w,
m.M12*v.x + m.M22*v.y + m.M32*v.z + m.M42*v.w,
m.M13*v.x + m.M23*v.y + m.M33*v.z + m.M43*v.w,
m.M14*v.x + m.M24*v.y + m.M34*v.z + m.M44*v.w);
};
//------------------------------------------------------------------------------
#endif