Files
Sun1602/Client/GameClient/CharSoundInfoParser.cpp
T
2022-10-26 12:25:11 +08:00

130 lines
3.2 KiB
C++

#include "SunClientPrecompiledHeader.h"
#include "CharSoundInfoParser.h"
#include <SolarFileReader.h>
CharSoundInfoParser::CharSoundInfoParser(): m_pDataTable ( NULL )
{
}
CharSoundInfoParser::~CharSoundInfoParser()
{
assert( m_pDataTable == NULL);
}
VOID CharSoundInfoParser::Release()
{
Unload();
delete m_pDataTable;
m_pDataTable = NULL;
}
VOID CharSoundInfoParser::Init(DWORD dwPoolSize)
{
assert( m_pDataTable == NULL );
m_pDataTable = new util::SolarHashTable<BASE_CharSoundInfo*>;
m_pDataTable->Initialize( dwPoolSize );
}
VOID CharSoundInfoParser::Init( DWORD dwPoolSize, char * pszPackFileName )
{
Init( dwPoolSize );
SetPackFileName( pszPackFileName );
}
VOID CharSoundInfoParser::Unload()
{
BASE_CharSoundInfo * pInfo = NULL;
if( m_pDataTable == NULL )
{
return;
}
m_pDataTable->SetFirst();
while( pInfo = m_pDataTable->GetNext() )
{
delete pInfo;
}
m_pDataTable->RemoveAll();
}
BASE_CharSoundInfo* CharSoundInfoParser::GetCharSoundInfo(DWORD dwKey)
{
return m_pDataTable->GetData( dwKey );
}
#pragma warning ( push )
#pragma warning ( disable : 4244)
BOOL CharSoundInfoParser::LoadScript( eSCRIPT_CODE ScriptCode, BOOL bReload )
{
switch( ScriptCode )
{
case SCRIPT_CHAR_SOUND_INFO:
{
return _Load(bReload);
}
break;
}
return FALSE;
}
BOOL CharSoundInfoParser::_Load( BOOL bReload )
{
int nRowSize = GetRowSize();
for( int nRow = 0; nRow < nRowSize; nRow++ )
{
// 사운드인포 키 만들기
SOUND_INFO_CODE SoundInfoCode;
SoundInfoCode.wCharacterCode = GetDataWORD("ResCode",nRow);
SoundInfoCode.bWeaponType = GetDataBYTE("WeaponType",nRow);
SoundInfoCode.bGenderType = GetDataBYTE("GenderType",nRow);
BASE_CharSoundInfo* pInfo = NULL;
pInfo = m_pDataTable->GetData(SoundInfoCode.dwSoundCode);
if (pInfo != NULL)
{
assert("CharSoundInfoParser duplicated");
continue;
}
pInfo = new BASE_CharSoundInfo;
m_pDataTable->Add(pInfo, SoundInfoCode.dwSoundCode);
// 사운드인포 키
pInfo->SoundInfoCode = SoundInfoCode;
pInfo->SoundInfo.bWeaponType = SoundInfoCode.bWeaponType;
pInfo->SoundInfo.bGenderType = SoundInfoCode.bGenderType;
// 디버그용 이름
strncpy(pInfo->szCharacterName, GetDataString("CharName", nRow), SOUND_CHARNAME_LENGTH);
pInfo->szCharacterName[SOUND_CHARNAME_LENGTH - 1] = '\0';
// 사운드코드
TCHAR szFieldName[MAX_FIELD_NAME_SIZE] = {0,};
for (int index = 0; index < MAX_SOUND_VARIATION; index++)
{
_snprintf(szFieldName, MAX_FIELD_NAME_SIZE, "ArmorSound%d\0", index + 1);
pInfo->SoundInfo.dwArmorSound[index] = GetDataNumber(szFieldName , nRow);
}
for (int index = 0; index < MAX_SOUND_VARIATION; index++)
{
_snprintf(szFieldName, MAX_FIELD_NAME_SIZE, "MoanSound%d\0", index + 1);
pInfo->SoundInfo.dwMoanSound[index]= GetDataNumber(szFieldName , nRow);
}
for (int index = 0; index < MAX_SOUND_VARIATION; index++)
{
_snprintf(szFieldName, MAX_FIELD_NAME_SIZE, "SMoanSound%d\0", index+1);
pInfo->SoundInfo.dwSMoanSound[index] = GetDataNumber(szFieldName, nRow);
}
}
return TRUE;
}
#pragma warning ( pop )