103 lines
2.6 KiB
C++
103 lines
2.6 KiB
C++
#include "SunClientPrecompiledHeader.h"
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#pragma once
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#ifdef _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
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#include "uiBase.h"
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#include "SSQScene.h"
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#include <ssq/SSQInfoStruct.h>
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#include "FTextParser.h"
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#include "FTextSentence.h"
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#include "FTextRender.h"
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#include <SCItemSlotContainer.h>
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#include <SCItemSlot.h>
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class uiChaosZoneSSQ : public uiBase, public SCItemSlotContainer
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{
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enum UIControlPos
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{
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kControl_Picture_P021 = 0, // 보상슬롯 (인덱스 0부터..)
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kControl_Picture_P023,
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kControl_Picture_P024,
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kControl_Picture_P025, // 보상슬롯 끝
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kControl_Button_B999,
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kControl_Text_T999,
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kControl_Button_B005,
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kControl_Text_S000,
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kControl_Picture_P001,
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kControl_Picture_P005,
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kControl_Picture_P019,
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kControl_List_L000,
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kControl_Text_S004,
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kControl_Text_S001,
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kControl_Text_S002,
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kControl_Text_S005,
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kControl_Text_S003,
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kControl_Text_S006,
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kControl_Picture_P008,
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kControl_Picture_P009,
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kControl_Picture_P011,
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kControl_Picture_P012,
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kControl_Picture_P013,
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kControl_Picture_P014,
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kControl_Button_B000,
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kControl_Button_B001,
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kControl_Button_B002,
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kControl_Button_B003,
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kControl_Button_B004,
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kControl_Button_B007,
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kControl_Size,
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};
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enum
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{
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kSlotTotalCount = kControl_Picture_P025 - kControl_Picture_P021 + 1,
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};
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public:
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static const DWORD kDialog_ID;
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public:
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uiChaosZoneSSQ(InterfaceManager* ui_manager);
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virtual ~uiChaosZoneSSQ();
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virtual void Init(CDrawBase* draw_base);
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virtual void Release();
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virtual void MessageProc(SI_MESSAGE* message);
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virtual void NetworkProc(MSG_BASE* recv_packet);
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virtual void OnUpdateSolarDialog();
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virtual void OnRenderSolarDialog();
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virtual void OnShowWindow(BOOL is_show);
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private:
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bool OnLButtonClick(SI_MESSAGE* message);
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bool OnRButtonClick(SI_MESSAGE* message);
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bool OnMouseOver(SI_MESSAGE* message);
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void UpdateSSQInfo();
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void RenderSSQTime();
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void RenderTooltip();
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void InitRewardItemSlot();
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RC::eSLOT_INSERT_RESULT InsertSlot(POSTYPE at_pos, DWORD type_code, DWORD type_index);
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BOOL DeleteSlot(POSTYPE at_pos, SCSlot* slot_out);
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void DeleteAllSlot();
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void ReFreshRenderSlot();
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private:
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CDrawBase* draw_base_;
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bool loaded_texture_;
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HANDLE number_texture_;
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SYSTEMTIME ssq_system_time;
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typedef nsSSQ::SSQTicketTimeInfo SSQTIMEINFO;
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SSQTIMEINFO::eTM ssq_current_state;
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ItemUnitRenderer* item_unit_renderer_;
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};
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#endif //_NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
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