Files
Sun1602/Client/GameClient/Interface/uiAskSocketRecreateDialog/uiAskSocketRecreateDialog.cpp
T
2022-10-26 12:25:11 +08:00

195 lines
5.0 KiB
C++

#include "SunClientPrecompiledHeader.h"
#include "uiAskSocketRecreateDialog/uiAskSocketRecreateDialog.h"
#include "Interfacemanager.h"
#include "iteminfoparser.h"
#include "globalfunc.h"
#include "GameConst_Color.h"
#include "ItemManager.h"
#include <SCItemSlot.h>
#include <SCSlotContainer.h>
AskSocketRecreateDialog::AskSocketRecreateDialog(InterfaceManager* ui_manager_ptr)
:AskDialog(ui_manager_ptr)
{
Initialize();
is_socket_recreate_ = false;
}
AskSocketRecreateDialog::~AskSocketRecreateDialog(void)
{
}
void AskSocketRecreateDialog::Process(DWORD tick_count)
{
}
void AskSocketRecreateDialog::Initialize()
{
this->item_code_ = 0;
this->recreate_item_positeion_ = INVALID_POSTYPE_VALUE;
packet_status_ = NONE;
}
void AskSocketRecreateDialog::OnUpdateSolarDialog()
{
if (this->GetStatus() == ASK_STATUS_OK)
{
if (!BIT_CHECK(this->packet_status_, RECREATE_SOCKET))
{
this->DoIt();
}
SetStatus(ASK_STATUS_NORMAL);
}
else if (this->GetStatus() == ASK_STATUS_CANCEL)
{
this->Cancel();
SetStatus(ASK_STATUS_NORMAL);
}
}
void AskSocketRecreateDialog::MessageProc(SI_MESSAGE* message)
{
switch(message->eResultMsg)
{
case RT_MSG_LBUTTONCLICK:
{
switch(getCtrlIDToPos(message->dwCtrlID))
{
case ASK_OK:
{
this->m_status = ASK_STATUS_OK;
}
break;
case ASK_CANCEL:
{
this->m_status = ASK_STATUS_CANCEL;
}
break;
}
}
break;
default:
{
SolarDialog::MessageProc(message);
}
break;
}
}
void AskSocketRecreateDialog::OnShowWindow(BOOL show_value)
{
if (show_value)
{
SolarDialog::MoveCenter();
assert(m_pListCtrl);
SetTexts();
}
else
{
packet_status_ = NONE;
}
}
void AskSocketRecreateDialog::SetTexts()
{
TCHAR szItemName[INTERFACE_STRING_LENGTH],
szText[INTERFACE_STRING_LENGTH],
szMessage[INTERFACE_STRING_LENGTH];
assert(m_pListCtrl);
DWORD dwTextColor = RGBA( 235, 192, 38, 255 );
DWORD dwWideTextColor = RGBA( 245, 166, 46, 255 );
DWORD dwSelectColor = RGBA( 0, 0, 255,255 );
DWORD dwBGColor = RGBA( 32, 32, 32, 255 );
DWORD dwSetColorSelBarOnText = RGBA( 255, 255, 255, 255 );
DWORD string_code = 0;
SLOTCODE exchanged_item = 0;
m_pListCtrl->DeleteItemAll();
m_pListCtrl->SetBeginDrawIndex(0);
m_pListCtrl->SetUnuseSelBar(TRUE);
m_pListCtrl->OnFocusOut();
BASE_ITEMINFO* pItemInfo = ItemInfoParser::Instance()->GetItemInfo(item_code_);
SCSlotContainer* inventory_container = ItemManager::Instance()->GetContainer(SI_INVENTORY);
if(inventory_container)
{
SCItemSlot& item_slot = (SCItemSlot&)inventory_container->GetSlot(recreate_item_positeion_);
const BASE_ITEMINFO* recreate_Item_Info = item_slot.GetItemInfo();
if (recreate_Item_Info && recreate_Item_Info->m_ExchangedItem)
{
exchanged_item = recreate_Item_Info->m_ExchangedItem;
}
if (exchanged_item > 0)
{
//48310 : %s 장비에 %d개의 소켓을 생성시킵니다. 계속하시겠습니까?
string_code = 48310;
}
else
{ //48282 : %s 장비에 소켓 생성 확률을 1번 더 부여하시겠습니까?
string_code = 48282;
}
}
if ( pItemInfo )
{
g_InterfaceManager.GetInterfaceString(string_code, szText, INTERFACE_STRING_LENGTH);
g_InterfaceManager.GetItemName(pItemInfo->m_Code, szMessage, INTERFACE_STRING_LENGTH);
Sprintf(szItemName, szText, szMessage, exchanged_item);
std::vector<util::_tstring> vstrMsg;
vstrMsg.clear();
#ifdef __LTJ_TEXT_OUTPUT_AT_LIST_MOD
int iListWidth = m_pListCtrl->GetSize().right - 15;
#else
int iListWidth = m_pListCtrl->GetSize().right - 5;
#endif
GlobalFunc::ProcessWordWrapByFontSize( &vstrMsg, szItemName, StrToWzID("mn12"), _tcslen(szItemName) ,iListWidth );
for( unsigned int i =0; i < vstrMsg.size(); ++i )
{
int index = m_pListCtrl->InsertItemBack();
GlobalFunc::SetItem(m_pListCtrl, index , 0, (TCHAR *)vstrMsg[i].c_str() ,StrToWzID("mn12") ,
DT_VCENTER | DT_LEFT, c_InterfaceBKColor,dwTextColor , dwTextColor);
}
}
}
VOID AskSocketRecreateDialog::DoIt()
{
BIT_ADD(this->packet_status_, RECREATE_SOCKET);
MSG_CG_ITEM_RECREATE_SOCKET_SYN ItemSocketRecreateSYN;
ItemSocketRecreateSYN.Init();
ItemSocketRecreateSYN.request_item_pos = recreate_item_positeion_;
ItemSocketRecreateSYN.target_item_pos = target_position_;
is_socket_recreate_ = true;
GlobalFunc::SendPacket(CI_GAMESERVERIDX, &ItemSocketRecreateSYN, ItemSocketRecreateSYN.GetSize());
ShowInterface(FALSE);
}
void AskSocketRecreateDialog::Cancel()
{
BIT_REMOVE(packet_status_, NONE);
// cancel
ShowInterface(FALSE);
Initialize();
}
void AskSocketRecreateDialog::SetInfo(CODETYPE item_code, POSTYPE recreate_item_positeion, POSTYPE target_position)
{
this->item_code_ = item_code;
this->recreate_item_positeion_ = recreate_item_positeion;
this->target_position_ = target_position;
}