82 lines
1.5 KiB
C++
82 lines
1.5 KiB
C++
#pragma once
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#include "uiBase.h"
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struct SSQ_REWARD_INFO
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{
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SSQ_REWARD_INFO() {}
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SSQ_REWARD_INFO( DWORD Point, DWORD Exp, BYTE MonsterKillNum, BYTE PlayerKillNum )
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: m_Point( Point )
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, m_Exp( Exp )
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, m_MonsterKillNum( MonsterKillNum )
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, m_PlayerKillNum( PlayerKillNum )
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{
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}
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DWORD m_Point;
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DWORD m_Exp;
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BYTE m_MonsterKillNum;
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BYTE m_PlayerKillNum;
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};
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enum REWARD_TYPE
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{
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REWARD_WIN,
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REWARD_FAIL,
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REWARD_MAX
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};
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class uiSSQRewardWindow : public uiBase
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{
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enum SSQ_REWARD_WINDOW
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{
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NOTICE_STATIC,
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ACQUIREMENT_POINT_STATIC,
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REWARD_EXP_STATIC,
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MONSTER_KILL_COUNT_STATIC,
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PLAYER_KILL_COUNT_STATIC,
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CONFIRM_BUTTON,
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EXIT_BUTTON,
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MAX_SSQ_REWARD_WINDOW,
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};
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public:
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uiSSQRewardWindow( InterfaceManager * pUIMan );
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~uiSSQRewardWindow(void);
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virtual void Init( CDrawBase * pDrawBase );
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virtual void Release();
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virtual void Process( DWORD dwTick );
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virtual void OnShowWindow( BOOL val );
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virtual void MessageProc( SI_MESSAGE * pMessage );
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void SetRewardInfo( const SSQ_REWARD_INFO & Info ) { m_RewardInfo = Info; }
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void SetType( REWARD_TYPE Type ) { m_Type = Type; }
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void SetRewardInfoToUI( void );
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private:
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CControlWZ * getControl(POSTYPE AtPos)
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{
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assert( AtPos < MAX_SSQ_REWARD_WINDOW );
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return GetControlWZ( m_wzID[AtPos] );
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}
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POSTYPE getControlIDToPos(WzID wzID)
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{
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for( int i = 0; i < MAX_SSQ_REWARD_WINDOW; ++i)
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{
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if( m_wzID[i] == wzID )
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return i;
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}
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return MAX_SSQ_REWARD_WINDOW;
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}
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private:
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static WzID m_wzID[MAX_SSQ_REWARD_WINDOW];
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SSQ_REWARD_INFO m_RewardInfo;
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REWARD_TYPE m_Type;
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};
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