29 lines
837 B
C++
29 lines
837 B
C++
#pragma once
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#include <../ProgramCommon/SCPlayer.h>
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class cPlayerData
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: public IPlayerAttributeLinker
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{
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private:
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BASE_PLAYERINFO* m_pPlayerInfo;
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DWORD m_WeaponKind;
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public:
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cPlayerData();
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~cPlayerData();
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void Initialize();
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void Release();
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void SetWeaponKind( DWORD WeaponKind ) { m_WeaponKind = WeaponKind; }
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public:
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// IPlayerAttributeLinker interface
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virtual BASE_PLAYERINFO* GetCharacterInfo() const { return m_pPlayerInfo; }
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virtual eCHAR_TYPE GetCharType() const { return (eCHAR_TYPE)m_pPlayerInfo->m_byClassCode; }
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virtual LEVELTYPE GetLevel() const { return m_pPlayerInfo->m_LV; }
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virtual DWORD GetWeaponKind() const { return m_WeaponKind; }
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virtual void SetCharInfo(const BASE_PLAYERINFO* char_info) { memcpy(m_pPlayerInfo, char_info, sizeof(BASE_PLAYERINFO) ); }
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}; |