Files
Sun1602/Client/GameClient/State/SkillStateCoveredHeal.cpp
T
2022-10-26 12:25:11 +08:00

73 lines
2.0 KiB
C++

//------------------------------------------------------------------------------
// SkillStateCoveredHeal.cpp
// (C) 2005 Webzen Sunstudio
//------------------------------------------------------------------------------
#include "SunClientPrecompiledHeader.h"
#include "statebase.h"
#include "SkillState.h"
#include "SkillStateCoveredHeal.h"
#include "Character.h"
#include "ProjectileManagerEx.h"
#include "SkillInfoParser.h"
//
//BOOL SkillStateCoveredHeal::OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick )
//{
// if( nEventIndex == 1 )
// {
//
// ReleaseCastingEffect();
//
// Character* pCharacter = (Character*)pOwner;
// Character* pTarget = (Character *)pCharacter->GetTargetObject();
//
//
//
// BASE_SKILLINFO *pInfo = GetSkillInfo();
// assert(pInfo);
//
// PROJECTILE_PARAM param;
//
// ZeroMemory(&param,sizeof(param));
// param.fHeight = 1.0f;
//
// param.vStartPos = pCharacter->GetVisiblePos() + pCharacter->GetDirection()*2;
//
// if(pTarget)
// {
// param.vTargetPos = pTarget->GetVisiblePos();
// param.vTargetPos.z += (pTarget->GetArrowTargetHeight());
// }
// else
// {
// param.vTargetPos=param.vStartPos+pCharacter->GetDirection()*4.0f;//타겟이 없을땐 앞으로 발사
// }
//
// param.dwLifeTime = 0;
// param.dwMoveTime = 1500;
// param.fSpeed = 3.0f;
// param.dwType=PROJECTILE::PROJECTILEID_COMMON;
// param.dwAttackSerial = pCharacter->GetCurrentAttackSerial();
// param.dwOwner = pCharacter->GetObjectKey();
// param.dwImageCode = pInfo->m_dwFlyingObjectCode;
// param.effectID = StrToWzID("FE53");
// param.bAllDamage=TRUE;
// param.bAddNextSerial=TRUE;
// param.bAllDamage=TRUE;
// g_ProjectileManager.CreateProjectile(param);
//
//
//
// cTargetPosition Position;
// Position.SetTargetVisiblePosition( pCharacter->GetObjectKey(), TRUE );
// Position.SetOffsetPosition( 0.0f, 0.0f, 0.95f );
//
// g_ProjectileManagerEx.CreateEffect( pCharacter->GetObjectKey(), StrToWzID("K019"), 5000, Position );
//
// return FALSE;
// }
//
// return TRUE;
//}