39 lines
770 B
C++
39 lines
770 B
C++
/**
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@author
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-Áö¿Ï
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@since
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@remarks
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-2006.01.09 ½Å±Ô Ãß°¡-Áö¿Ï
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*/
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#pragma once
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class StateSkill;
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class SkillStateExplozenAttack : public StateSkill
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{
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public:
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SkillStateExplozenAttack();
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~SkillStateExplozenAttack();
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virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
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virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
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virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
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virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
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protected:
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BOOL m_bFrontMove;
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BOOL m_bUpMove;
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BOOL m_bDownMove;
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int m_iIllusionCount;
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DWORD m_dwCopyTime;
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DWORD m_dwCurTime;
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WzVector m_vStartpos;
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WzVector m_vTargetpos;
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float m_fHeight;
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float m_fRate;
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}; |