68 lines
2.4 KiB
C++
68 lines
2.4 KiB
C++
//------------------------------------------------------------------------------
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// SkillStateFireSpear.cpp
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// (C) 2005 Webzen Sunstudio
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//------------------------------------------------------------------------------
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#include "SunClientPrecompiledHeader.h"
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#include "statebase.h"
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#include "SkillState.h"
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#include "SkillStateFireSpear.h"
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#include "ProjectileManagerEx.h"
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#include "Character.h"
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BOOL SkillStateFireSpear::OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick )
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{
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if( nEventIndex == 1 )
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{
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ReleaseCastingEffect();
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Character* pCharacter = (Character*)pOwner;
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WzVector StartPosition = pCharacter->GetCurrentAction()->SKILL.vTargePos + pCharacter->GetDirection() * -5.2f;
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StartPosition.z +=10.0f;
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WzVector TargetPosition = pCharacter->GetCurrentAction()->SKILL.vTargePos;
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TargetPosition.z -= 0.5f;
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{
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cProjectileUnit* pProjectile = new cProjectileUnit();
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pProjectile->SetArrowStartPosition( StartPosition );
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pProjectile->SetArrowTargetPosition( TargetPosition );
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pProjectile->SetLifeTime( 333 );
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pProjectile->SetRemainTime( 1500 );
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pProjectile->SetEffectFadeOut( TRUE );
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pProjectile->CreateEffect( StrToWzID("E057"), pCharacter->GetObjectKey(), 0 );
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pProjectile->SetHitData( pCharacter->GetObjectKey(), pCharacter->GetCurrentAttackSerial(), 0, TRUE, 333, TRUE );
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g_ProjectileManagerEx.InsertProjectile( pProjectile );
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}
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{
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cProjectileChaseTarget* pProjectile = new cProjectileChaseTarget();
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pProjectile->SetTargetPosition( pCharacter->GetCurrentAction()->SKILL.vTargePos );
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pProjectile->SetLifeTime( 3000 );
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pProjectile->SetActiveDelayTime( 350 );
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pProjectile->CreateEffect( StrToWzID("A012"), pCharacter->GetObjectKey(), 0 );
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g_ProjectileManagerEx.InsertProjectile( pProjectile );
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}
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{
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cProjectileChaseTarget* pProjectile = new cProjectileChaseTarget();
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pProjectile->SetTargetPosition( pCharacter->GetCurrentAction()->SKILL.vTargePos );
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pProjectile->SetLifeTime( 200 );
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pProjectile->SetActiveDelayTime( 333 );
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pProjectile->CreateEffect( StrToWzID("F021"), pCharacter->GetObjectKey(), 0 );
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g_ProjectileManagerEx.InsertProjectile( pProjectile );
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}
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return FALSE;
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}
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return TRUE;
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}
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