Files
Sun1602/Client/GameClient/State/SkillStateRevival.cpp
T
2022-10-26 12:25:11 +08:00

32 lines
871 B
C++

//------------------------------------------------------------------------------
// SkillStateRevival.cpp
// (C) 2005 Webzen Sunstudio
//------------------------------------------------------------------------------
#include "SunClientPrecompiledHeader.h"
#include "statebase.h"
#include "SkillState.h"
#include "SkillStateRevival.h"
#include "Character.h"
#include "SkillEffectFunc.h"
BOOL SkillStateRevival::OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick )
{
if( nEventIndex == 1 )
{
Character* pCharacter = (Character*)pOwner;
WzVector pos = pCharacter->GetArrowBonePos(0);
if(pCharacter->GetVisiblePos()==pos)//무기본이 없으면
{
pos = pCharacter->GetWeaponBonePos(0);//손에서 발사
}
SkillEffectFunc::CreateHandEffect( pCharacter, pCharacter->GetObjectKey(), StrToWzID("D004"), pos);
}
return TRUE;
}