65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
/**
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DAMAGE 상태
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\SA STATE::DAMAGE
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@author
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-전보환
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*/
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#pragma once
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class StateBase;
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// 기본 넉백
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class StateKnockBack
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: public StateBase
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{
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StateKnockBack(void);
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public:
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~StateKnockBack(void);
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__forceinline static StateKnockBack* GetInstance() { static StateKnockBack d; return &d; };
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virtual int GetStateKind() { return STATE::KNOCKBACK; }
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virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState) { return TRUE; }
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virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
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virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
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};
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// 날아가 널부러지는 넉백
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class StateKnockBack2 :
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public StateBase
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{
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StateKnockBack2(void);
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public:
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~StateKnockBack2(void);
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__forceinline static StateKnockBack2* GetInstance() { static StateKnockBack2 d; return &d; };
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virtual int GetStateKind() { return STATE::KNOCKBACK2; }
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virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState) { return TRUE; }
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virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
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virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
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};
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// 풀링
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class StateKnockBack3 :
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public StateBase
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{
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StateKnockBack3(void);
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public:
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~StateKnockBack3(void);
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__forceinline static StateKnockBack3* GetInstance() { static StateKnockBack3 d; return &d; };
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virtual int GetStateKind() { return STATE::KNOCKBACK3; }
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virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
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virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
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virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
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BOOL m_IsBound;
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};
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