Files
Sun1602/Client/GameClient/State/StateTriggerAnimationControl.h
T
2022-10-26 12:25:11 +08:00

23 lines
720 B
C++

#pragma once
class StateBase;
class StateTriggerAnimationControl : public StateBase
{
StateTriggerAnimationControl(void);
public:
~StateTriggerAnimationControl(void);
__forceinline static StateTriggerAnimationControl* GetInstance()
{
static StateTriggerAnimationControl d;
return &d;
};
virtual int GetStateKind() { return STATE::TRIGGER_ANIMATION_CONTROL; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
};