Files
Sun1602/Client/GameClient/WeaponSoundInfoParser.cpp
T
2022-10-26 12:25:11 +08:00

89 lines
1.9 KiB
C++

#include "SunClientPrecompiledHeader.h"
#include "WeaponSoundInfoParser.h"
WeaponSoundInfoParser::WeaponSoundInfoParser(): m_pDataTable ( NULL )
{
}
WeaponSoundInfoParser::~WeaponSoundInfoParser()
{
assert( m_pDataTable == NULL);
}
VOID WeaponSoundInfoParser::Release()
{
Unload();
if (m_pDataTable)
delete m_pDataTable;
m_pDataTable = NULL;
}
VOID WeaponSoundInfoParser::Init(DWORD dwPoolSize)
{
assert( m_pDataTable == NULL );
m_pDataTable = new util::SolarHashTable<BASE_WeaponSoundInfo*>;
m_pDataTable->Initialize( dwPoolSize );
}
VOID WeaponSoundInfoParser::Init( DWORD dwPoolSize, char * pszPackFileName )
{
Init( dwPoolSize );
SetPackFileName( pszPackFileName );
}
VOID WeaponSoundInfoParser::Unload()
{
BASE_WeaponSoundInfo * pInfo = NULL;
if( m_pDataTable == NULL )
{
return;
}
m_pDataTable->SetFirst();
while( pInfo = m_pDataTable->GetNext() )
{
delete pInfo;
}
m_pDataTable->RemoveAll();
}
BASE_WeaponSoundInfo* WeaponSoundInfoParser::GetWeaponSoundInfo(DWORD dwKey)
{
return m_pDataTable->GetData( dwKey );
}
#pragma warning ( push )
#pragma warning ( disable : 4244)
BOOL WeaponSoundInfoParser::LoadScript(eSCRIPT_CODE ScriptCode, BOOL bReload)
{
assert(ScriptCode == SCRIPT_WEAPON_SOUND_INFO);
int rowSize = GetRowSize();
for (int row = 0; row < rowSize; ++row)
{
BASE_WeaponSoundInfo* info = new BASE_WeaponSoundInfo;
assert(info);
info->m_bWeaponType = GetDataNumber("dWeaponKind", row);
for (int i = 0; i < MAX_WEAPON_SOUND_VARIATION; ++i)
{
char colName[24];
sprintf(colName, "dSound%d", i + 1);
info->m_dWeaponSound[i] = GetDataNumber(colName, row);
}
assert(!m_pDataTable->GetData(info->m_bWeaponType));
m_pDataTable->Add(info, info->m_bWeaponType);
}
return TRUE;
}
#pragma warning ( pop )