94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
#ifndef PROGRAMCOMMON_CHAOSZONEINFOPARSER_H_
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#define PROGRAMCOMMON_CHAOSZONEINFOPARSER_H_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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// _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
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// 카오스존 트리는 배틀존미션 트리과 같은 형태로 만들어짐
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#include <SolarHashTable.h>
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#include <Singleton.h>
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#include <SolarFileReader.h>
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#include <SCItemSlot.h>
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#include <ScriptCode.IParser.h>
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struct ChaosZoneInfo
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{
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// ! 맵코드/미션코드
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DWORD map_code;
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// ! 최소 권장 레벨
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DWORD min_level;
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// ! 최대 권장 레벨
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DWORD max_level;
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// ! 요구 아이템
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DWORD require_item[MAX_REQUIRE_ITEM];
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// ! 미션명 스트링
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TCHAR mission_name[MAX_ITEMNAME_LENGTH];
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// ! 룸 타입
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BYTE kind_of_room;
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BYTE item_obtain_; //전체획득여부
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//------------------------------------------------------------------------------
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ChaosZoneInfo()
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{
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map_code = 0;
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min_level = 0;
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max_level = 0;
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ZeroMemory(require_item, sizeof(require_item));
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ZeroMemory(mission_name, sizeof(mission_name));
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kind_of_room = PartyOfMax;
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item_obtain_ = kObtainType_Disable;
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}
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};
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class ChaosZoneInfoParser : public util::Singleton<ChaosZoneInfoParser>, public IParser
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{
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public:
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typedef STLX_HASH_MAP<DWORD, ChaosZoneInfo*> ChaosZoneInfo_Hash;
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ChaosZoneInfoParser(void);
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~ChaosZoneInfoParser(void);
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void Init();
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void Init(char* pszPackFileName);
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virtual void Release();
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virtual BOOL LoadScript(eSCRIPT_CODE ScriptCode, BOOL bReload);
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ChaosZoneInfo_Hash& chaoszone_info_hash() { return chaoszone_info_hash_; }
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const ChaosZoneInfo* FindData(MAPCODE map_code)const;
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const ChaosZoneInfo* FindData(MAPCODE map_code,
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ChaosZoneType zone_type)const;
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eZONETYPE GetZoneType(MAPCODE map_code)const;
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ChaosZoneType GetType(MAPCODE map_code)const;
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bool IsMissionItem(MAPCODE map_code,
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ChaosZoneType zone_type,
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SLOTCODE require_item)const;
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bool IsMissionOfRequireItem(MAPCODE map_code,
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ChaosZoneType zone_type)const;
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ObtainType GetObtainType(MAPCODE map_code, ChaosZoneType zone_type) const;
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#ifdef _NA_008334_20150608_SONNENSCHEIN
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MAPCODE GetSonnenScheinMapCode();
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#endif //_NA_008334_20150608_SONNENSCHEIN
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#ifdef _NA_008543_20151027_ONE_DAYS_GUILD_MISSION
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MAPCODE GetOneDaysGuildmissionMapCode();
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#endif //(_NA_008543_20151027_ONE_DAYS_GUILD_MISSION)
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private:
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BOOL _Load(BOOL bReload);
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void Unload();
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ChaosZoneInfo_Hash chaoszone_info_hash_;
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};
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#endif //PROGRAMCOMMON_CHAOSZONEINFOPARSER_H_
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