Files
Sun1602/Server/AgentServer/ChaosZoneSystem/Handler_AG_BATTLE_GROUND.h
T
2022-10-26 12:25:11 +08:00

17 lines
494 B
C++

#pragma once
class GameServerSession;
class Handler_AG_BATTLE_GROUND
{
public:
Handler_AG_BATTLE_GROUND()
{
}
~Handler_AG_BATTLE_GROUND()
{
}
void OnAG_ProcessPacket(GameServerSession* server_session, MSG_BASE* packet, WORD size);
protected:
void OnAG_BATTLE_GROUND_LEAVE_CMD(GameServerSession* server_session, MSG_BASE* packet, WORD size);
void OnAG_BATTLE_GROUND_CAN_RESERVATION_ACK(GameServerSession* server_session, MSG_BASE* packet, WORD size);
};