24 lines
367 B
C++
24 lines
367 B
C++
#pragma once
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#include <ServerSessions/ServerSessionEx.h>
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class GameServerSession : public ServerSessionEx
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{
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public:
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GameServerSession();
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~GameServerSession();
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eSERVER_TYPE GetServerType() { return BATTLE_SERVER; }
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protected:
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virtual VOID Init();
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virtual VOID Release();
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protected:
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virtual VOID OnDisconnect();
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protected:
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VOID RemoveRelatedUsers();
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};
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