Files
Sun1602/Server/AgentServer/ServerSessions/ServerSessionManager.h
T
2022-10-26 12:25:11 +08:00

74 lines
2.2 KiB
C++

#ifndef __SERVER_SESSION_MANAGER_H__
#define __SERVER_SESSION_MANAGER_H__
#pragma once
#include <SolarHashTable.h>
#include <Singleton.h>
class ServerSessionEx;
class BattleServerSession;
typedef util::SolarHashTable<ServerSessionEx*> SESSION_LIST;
typedef util::SolarHashTable<ServerSessionEx*>::iterator SESSION_ITERATOR;
class ServerSessionManager : public util::Singleton<ServerSessionManager>
{
public:
ServerSessionManager();
~ServerSessionManager();
VOID AddServer( ServerSessionEx* pServer );
VOID RemoveServer( ServerSessionEx* pServer );
ServerSessionEx* FindServer( DWORD dwSessionIndex );
//Low Overhead First // 낮은 오버해드를 가진 배틀서버 우선순위
DWORD Incr_LOF_BattleServer(); //< 최적의 배틀가져 오고 다시 최적 배틀 계산
VOID Decr_LOF_BattleServer( DWORD dwSessionIndex ); //< 방감소시키고 최적 배틀 계산
VOID Process();
ServerSessionEx* GetFieldServer() { return m_pFieldServer; }
inline SESSION_ITERATOR Begin() { return m_pSessionHashTable->begin(); }
inline SESSION_ITERATOR End() { return m_pSessionHashTable->end(); }
DWORD GetBattleServerSessionNum();
SESSION_LIST* GetSessionList() { return m_pSessionHashTable; }
//////////////////////////////////////////////////////////////////////////
// <FOREACH ROUTINEs>
template <typename ObjectOperator>
inline VOID Foreach( ObjectOperator& op )
{
SESSION_ITERATOR it = m_pSessionHashTable->begin(), end = m_pSessionHashTable->end();
for( ; it != end ; ++it )
{
ServerSessionEx* pSession = *it;
op( pSession );
}
}
// 자료구조가 바뀌면 적용하자.
//template<typename _FN, typename _ObjType>
//inline VOID Foreach( _FN _funcRaw, const _ObjType& _Left )
//{
// std::for_each( m_UserHashTable.begin(), m_UserHashTable.end(), std::bind1st(mem_fun(_funcRaw), _Left) );
//}
VOID DisconnectAllServer();
private:
BOOL update_LOF_BattleServer();
ServerSessionEx* GetFieldServerSession();
private:
ServerSessionEx* m_pFieldServer;
BattleServerSession* m_pLOFBattleServer;
enum { _MAX_SESSION_BUCKET_SIZE = 10 };
util::SolarHashTable<ServerSessionEx*> * m_pSessionHashTable;
};
#endif // __SERVER_SESSION_MANAGER_H__