Files
Sun1602/Server/GameServer/CrystalWarp.h
T
2022-10-26 12:25:11 +08:00

45 lines
1.3 KiB
C++

#pragma once
class GameGuild;
class CrystalWarp : public NPC
{
public:
CrystalWarp();
virtual ~CrystalWarp();
public:
void InitCrystalWarp(WORD NPCCode, DWORD dwGuildGuid, DWORD ExpireTime);
VOID SetExpireTime(DWORD dwInterval);
virtual VOID OnEnterObject(const Sector & IN rSector);
virtual VOID OnLeaveField();
virtual VOID GetSummonedRenderInfo(SUMMONED_RENDER_INFO * OUT pRenderInfo);
virtual BOOL Update(DWORD dwDeltaTick);
virtual VOID Reuse() { Release(); }
GUILDGUID GetSummonerGuildGuid() { return m_guildGuid; }
Character* SearchTarget() { return NULL; }
virtual VOID SetTargetChar(Character* pChar) { __UNUSED(pChar); return; }
virtual BOOL CanResurrection(Character *pTarget) { __UNUSED(pTarget); return FALSE; }
virtual eUSER_RELATION_TYPE IsFriend(Character *pTarget);
WzVector GetRandomPosInAround(INT iDist, int iLoop = 10);
//_NA_0_20091118_GAMEROOM_BATTLE_RESULT
virtual VOID OnRecover( INT recoverHP, INT recoverMP, INT recoverSD = 0, eRECOVER_TYPE Type = eRECOVER_TYPE_NORMAL, Character* pAttacker = NULL ) {
__UNUSED((recoverHP, recoverMP, recoverSD, Type, pAttacker));
}
protected:
virtual VOID Release();
virtual VOID OnDead();
private:
util::ITimerBase m_pExpireTimer[1]; // ¼Òȯü ¼Ò¸êŸÀ̸Ó
GUILDGUID m_guildGuid;
};