32 lines
640 B
C++
32 lines
640 B
C++
#pragma once
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#ifndef GAMESERVER_DRAGON_TRANSFORMATION_ABILITY_H_
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#define GAMESERVER_DRAGON_TRANSFORMATION_ABILITY_H_
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#include "BaseStatusAbility.h"
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class DragonTransAbility : public BaseStatusAbility
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{
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public:
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DragonTransAbility()
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{
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}
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virtual ~DragonTransAbility()
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{
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}
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virtual bool IsValidStateID() const
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{
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switch (GetStateID())
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{
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case eCHAR_STATE_TRANSFORMATION:
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return true;
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default:
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return false;
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}
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}
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virtual bool Execute(Character* target, BYTE* msg, WORD& msg_size);
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};
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#endif // GAMESERVER_DRAGON_TRANSFORMATION_ABILITY_H_
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