Files
Sun1602/Server/GameServer/GuildServerSession.cpp
T
2022-10-26 12:25:11 +08:00

45 lines
1.1 KiB
C++

#include "stdafx.h"
#include ".\guildserversession.h"
#if !defined(_NA002635_GZ_DZ_PROTOCOL_UINIFICATION)
#include "PacketHandler/PacketHandler.h"
__IMPL_CUSTOMPOOL_PTR( GuildServerSession )
GuildServerSession::GuildServerSession(void)
{
}
GuildServerSession::~GuildServerSession(void)
{
}
// CHANGES: f110617.1L
void GuildServerSession::OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg)
{
ServerSession::OnRedirect(network_index, first_contact_msg);
}
VOID GuildServerSession::OnConnect( BOOL bSuccess, DWORD dwSessionIndex )
{
ServerSession::OnConnect( bSuccess, dwSessionIndex );
if( bSuccess )
{
SUNLOG( eFULL_LOG, "[GuildServerSession::OnConnect] Connected to Guild Server." );
}
else
{
}
}
VOID GuildServerSession::OnDisconnect()
{
printf( "Disconnected from Guild Server." );
ServerSession::OnDisconnect();
}
VOID GuildServerSession::OnRecv( BYTE *pMsg, WORD wSize )
{
PacketHandler::Instance()->ParsePacket( PACKET_HANDLER_GUILDDB, this, (MSG_BASE *)pMsg, wSize );
}
#endif //if !defined(_NA002635_GZ_DZ_PROTOCOL_UINIFICATION)