Files
Sun1602/Server/GameServer/MapObject.h
T
2022-10-26 12:25:11 +08:00

35 lines
858 B
C++

// MapObject.h: interface for the MapObject class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MAPOBJECT_H__5ACBB04B_B1A3_4716_86DE_ED7FAF1D96B7__INCLUDED_)
#define AFX_MAPOBJECT_H__5ACBB04B_B1A3_4716_86DE_ED7FAF1D96B7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "NonCharacter.h"
class MapObject : public NonCharacter
{
public:
MapObject();
virtual ~MapObject();
virtual BOOL Init();
virtual VOID Release();
virtual BOOL Update( DWORD dwDeltaTick );
DWORD GetLinkedNpcObjectKey() const
{
return m_dwNpcObjectKey;
}
VOID SetLinkedNpcObjectKey( DWORD dwObjectKey ) { m_dwNpcObjectKey = dwObjectKey; }
protected:
DWORD m_dwNpcObjectKey;
};
#endif // !defined(AFX_MAPOBJECT_H__5ACBB04B_B1A3_4716_86DE_ED7FAF1D96B7__INCLUDED_)