Files
Sun1602/Server/GameServer/Npcai/SpawnIdleState.h
T
2022-10-26 12:25:11 +08:00

32 lines
611 B
C++

#pragma once
#include "State.h"
// @history
// (CHANGES) (091222) (WAVERIX) code arrangement
class Monster;
class SpawnIdleState : public State
{
public:
SpawnIdleState();
~SpawnIdleState();
virtual void Init();
virtual void OnEnter(LPARAM param1, LPARAM param2, LPARAM param3);
virtual void OnExit();
virtual BOOL OnUpdate(DWORD dwDeltaTick);
virtual void SetNPC(NPC* pNPC);
protected:
virtual void OnMsgAttacked(const AI_MSG* pMsg);
virtual void OnMsgLetsGo(const AI_MSG* pMsg) {}
private:
Monster* m_pMonster;
nsAI::HeartbeatStaticTimer m_SearchTimer;
};