Files
Sun1602/Server/GameServer/PacketHandler/Handler_CG_COLLECT.h
T
2022-10-26 12:25:11 +08:00

22 lines
718 B
C++

#pragma once
#ifndef GAMESERVER_CG_COLLECT_H
#define GAMESERVER_CG_COLLECT_H
#include "./PacketHandler.h"
class Handler_CG_COLLECT
{
public:
Handler_CG_COLLECT();
~Handler_CG_COLLECT();
// changes, f100819.1L
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
static void OnCG_COLLECT_ACTION_SYN(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize);
static void OnCG_COLLECT_CANCEL_SYN(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize);
static void OnCG_COLLECT_ALLCOLLECTIVE_SYN(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize);
static void OnCG_COLLECT_SUCCESS_SYN(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize);
};
#endif //GAMESERVER_CG_COLLECT_H