Files
Sun1602/Server/GameServer/PacketHandler/Handler_CG_SYNC.h
T
2022-10-26 12:25:11 +08:00

42 lines
1.3 KiB
C++

#pragma once
#ifndef __HANDLER_CG_SYNC_H__
#define __HANDLER_CG_SYNC_H__
#include "./PacketHandler.h"
#define Handler_CG_SYNC_DECL(p) \
static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
#define Handler_CG_SYNC_IMPL(p) \
void Handler_CG_SYNC::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
class Handler_CG_SYNC
{
public:
Handler_CG_SYNC();
~Handler_CG_SYNC();
// changes, f100819.1L
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
// dwOption = [0]:non-ThrustMove, [1]:ThrustMove, [2]:JumpNak, [3]:JumpStop
static void Send_SYNC_MOVE_NAK(Player* pPlayer, RC::eSYNC_RESULT eErrorCode, DWORD IN dwErrorLevel, BOOL bDefNak);
Handler_CG_SYNC_DECL(AG_SYNC_PLAYER_ENTER_SYN);
Handler_CG_SYNC_DECL(AG_SYNC_PLAYER_WARP_SYN);
Handler_CG_SYNC_DECL(CG_SYNC_MOVE_SYN);
Handler_CG_SYNC_DECL(CG_SYNC_TARGET_MOVE_SYN);
Handler_CG_SYNC_DECL(CG_SYNC_KBMOVE_SYN);
Handler_CG_SYNC_DECL(CG_SYNC_STOP_SYN);
Handler_CG_SYNC_DECL(CG_SYNC_FAST_KBMOVE_SYN);
Handler_CG_SYNC_DECL(CG_SYNC_JUMP_SYN);
Handler_CG_SYNC_DECL(CG_SYNC_JUMP_STOP_SYN);
// CHANGES: f110315.2L, _NA001955_110210_WING_COSTUME
Handler_CG_SYNC_DECL(CG_SYNC_WINGS_CONTROL_SYN);
};
#endif // __HANDLER_CG_SYNC_H__