Files
Sun1602/Server/GameServer/PassiveStatusAbility.h
T
2022-10-26 12:25:11 +08:00

24 lines
527 B
C++

#pragma once
#ifndef GAMESERVER_PASSIVE_STATUS_ABILITY_H_
#define GAMESERVER_PASSIVE_STATUS_ABILITY_H_
#include "Ability.h"
class PassiveStatusAbility : public Ability
{
public:
PassiveStatusAbility() {}
virtual ~PassiveStatusAbility() {}
public:
virtual void Release(Character* target);
virtual eABILITY_TYPE GetAbilityType() const
{
return eABILITY_TYPE_PASSIVE;
}
virtual bool Execute(Character* target, BYTE* pMsg, WORD& wMsgSize);
};
#endif // GAMESERVER_PASSIVE_STATUS_ABILITY_H_