40 lines
923 B
C++
40 lines
923 B
C++
#pragma once
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#ifndef GAMESERVER_PERIODIC_DAMAGE_ABILITY_H_
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#define GAMESERVER_PERIODIC_DAMAGE_ABILITY_H_
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#include "BaseStatusAbility.h"
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class PeriodicDamageAbility : public BaseStatusAbility
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{
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public:
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PeriodicDamageAbility()
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{
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}
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virtual ~PeriodicDamageAbility()
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{
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}
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virtual bool IsValidStateID() const
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{
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switch (GetStateID())
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{
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case eCHAR_STATE_POISON:
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case eCHAR_STATE_WOUND:
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case eCHAR_STATE_FIRE_WOUND:
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case eCHAR_STATE_PAIN:
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case eCHAR_STATE_FIRE_WOUND2:
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case eCHAR_STATE_PAIN2:
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case eCHAR_STATE_POISON2:
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case kCharStatePoison3:
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case eCHAR_STATE_PERIODIC_DAMAGE: // EP2: default value
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case eCHAR_STATE_PHOENIX_BURN:
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case eCHAR_STATE_ELECTRICSHOCK:
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return true;
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}
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return false;
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}
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};
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#endif // GAMESERVER_PERIODIC_DAMAGE_ABILITY_H_
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