55 lines
2.1 KiB
C++
55 lines
2.1 KiB
C++
#ifdef _NA_008012_20150130_RANKING_SYSTEM
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#pragma once
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#include "MissionRecordManager.h"
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#include "MissionPointManager.h"
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#ifdef _NA_006801_20130814_RENEWAL_RANKINGSYSTEM_MINOR
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#include "BattleRecorder.h"
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class BattleGroundRankingManager;
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#endif //_NA_006801_20130814_RENEWAL_RANKINGSYSTEM_MINOR
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class GameRoom;
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class RankingSystemCtl
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{
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public:
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RankingSystemCtl();
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VOID OnCreate( GameRoom* pGameRoom );
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VOID OnDestroy();
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VOID JoinRoom( Player * pPlayer, MAPCODE MapCode );
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#ifdef _NA_006801_20130814_RENEWAL_RANKINGSYSTEM_MINOR
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VOID BattleGroundLeaveRoom( Player * pPlayer, const BattleRecorder::Record* record,
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bool battleground_is_win);
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#endif //_NA_006801_20130814_RENEWAL_RANKINGSYSTEM_MINOR
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VOID LeaveRoom( Player * pPlayer );
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VOID KillMonster( eNPC_GRADE grade, GameZone * pZone );
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VOID ClearMission( GameZone * pZone );
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///VOID SendElapesedTime( Player * pPlayer );
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VOID UpdateClearTime( Player * pPlayer );
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VOID UpdateClearTimeParty( GameZone * pZone );
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#ifdef _NA_006801_20130814_RENEWAL_RANKINGSYSTEM_MINOR
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VOID SetPlayerPoint( USERGUID UserGUID, DWORD Point, RANKINGKEY DBKey, RANKINGTYPE ranking_type = 0 );
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#else
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VOID SetPlayerPoint( USERGUID UserGUID, DWORD Point, RANKINGKEY DBKey );
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#endif //_NA_006801_20130814_RENEWAL_RANKINGSYSTEM_MINOR
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// (SpecialCmd) 타락한 사원용 최종 정산 처리 목적
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// - 타락한 사원용 처리 방법 (KillMonster는 호출되지 않는다. 최종 계산된 값을 통해 일괄 처리된다.)
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VOID SetLastSettleAccount(
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Player* const pPlayer
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, const WORD totalPoint
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);
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//_NA_001990_ACSYSTEM_ADD
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WORD GetMissionClearTime();
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private:
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GameRoom* m_pGameRoom;
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eRANKING_SYSTEM_TYPE m_RankingType;
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MissionRecordManager m_MissionRecordMgr;
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MissionPointManager m_MissionPointMgr;
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#ifdef _NA_006801_20130814_RENEWAL_RANKINGSYSTEM_MINOR
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BattleGroundRankingManager* battleground_ranking_manager;
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#endif //_NA_006801_20130814_RENEWAL_RANKINGSYSTEM_MINOR
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};
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#endif // _NA_008012_20150130_RANKING_SYSTEM
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