51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
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#ifndef _NA_0_20110613_GAME_SHOP_RENEWAL
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//=============================================================================================================================
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/// ItemCategory class
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/**
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@author Kim Min Wook < taiyo@webzen.com >
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@since 2007. 1. 11
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@remark
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-
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@note
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-
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@history
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- 2007/1/11: Package 처리를 하면서 같은 범주에 묶기 위해 ItemCategory와 PackageCategory를 나눔.
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*/
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//=============================================================================================================================
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#pragma once
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#ifndef _NA_0_20101015_SOLAR_SHOP_TEMP_REFACTORING
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#include "ShopCategory.h"
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#include "SingleItem.h"
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class ShopManager;
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class ItemCategory : public ShopCategory
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{__DECL_CUSTOMPOOL_PTR(ItemCategory)
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public:
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ItemCategory();
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virtual ~ItemCategory();
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virtual eSHOP_CATEGORY_SEPERATE GetSeperateType() { return SHOP_ITEM; }
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virtual void Release();
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virtual void Serialize(ShopManager& mgr IN, BYTE page, ArchiveOfStream& ar, eSHOP_SERIALIZE se);
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virtual void Display();
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private:
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};
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#endif // _NA_0_20101015_SOLAR_SHOP_TEMP_REFACTORING
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#endif // not defined _NA_0_20110613_GAME_SHOP_RENEWAL
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