93 lines
2.4 KiB
C++
93 lines
2.4 KiB
C++
#include "shieldSecurity.h"
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#include "shieldSecurityDll.h"
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void frostInitialize(const char* dllPath)
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{
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shieldSecurityDll::init(dllPath);
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}
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void frostFinalize()
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{
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shieldSecurityDll::finish();
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}
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void frostSetUserName(const char* uin)
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{
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shieldSecurityDll::setUserName(uin);
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}
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void frostSetCharName(const char* uin)
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{
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shieldSecurityDll::setCharName(uin);
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}
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int frostConnect(SOCKET s,
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const struct sockaddr* name,
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int namelen)
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{
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return shieldSecurityDll::connect(s, name, namelen);
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}
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int frostSend(SOCKET s,
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const char* buf,
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int len,
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int flags)
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{
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return shieldSecurityDll::send(s, buf, len, flags);
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}
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int frostRecv(SOCKET s,
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char* buf,
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int len,
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int flags)
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{
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return shieldSecurityDll::recv(s, buf, len, flags);
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}
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int frostWSASend(SOCKET s,
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LPWSABUF lpBuffers,
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DWORD dwBufferCount,
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LPDWORD lpNumberOfBytesSent,
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DWORD dwFlags,
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LPWSAOVERLAPPED lpOverlapped,
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LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine)
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{
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return shieldSecurityDll::WSASend(s, lpBuffers, dwBufferCount,
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lpNumberOfBytesSent, dwFlags,
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lpOverlapped, lpCompletionRoutine);
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}
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int frostWSARecv(SOCKET s,
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LPWSABUF lpBuffers,
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DWORD dwBufferCount,
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LPDWORD lpNumberOfBytesRecvd,
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LPDWORD lpFlags,
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LPWSAOVERLAPPED lpOverlapped,
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LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine)
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{
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return shieldSecurityDll::WSARecv(s, lpBuffers, dwBufferCount,
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lpNumberOfBytesRecvd, lpFlags,
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lpOverlapped, lpCompletionRoutine);
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}
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int frostSendto(SOCKET s,
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const char* buf,
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int len,
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int flags,
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const struct sockaddr* to,
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int tolen)
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{
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return shieldSecurityDll::sendto(s, buf, len, flags, to, tolen);
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}
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int frostRecvfrom(SOCKET s,
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char* buf,
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int len,
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int flags,
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struct sockaddr* from,
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int* fromlen)
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{
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return shieldSecurityDll::recvfrom(s, buf, len, flags, from, fromlen);
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}
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