60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
#include "SunClientPrecompiledHeader.h"
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#ifdef _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
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#include "BattleGroundScene.h"
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//----------------------------------------------------------------------------
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void BattleGroundScene::ParsePacket(MSG_BASE* message)
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{
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switch (message->m_byCategory)
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{
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case CG_SYNC:
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{
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OnRecvCG_SYNC(message);
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}
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break;
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case CG_STATUS:
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{
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OnRecvCG_STATUS(message);
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}
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break;
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default:
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{
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BattleScene::ParsePacket(message);
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}
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break;
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}
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}
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//----------------------------------------------------------------------------
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/**
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*/
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void BattleGroundScene::OnRecvCG_SYNC(MSG_BASE* message)
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{
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BattleScene::OnRecvCG_SYNC(message);
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}
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//----------------------------------------------------------------------------
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/**
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*/
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void BattleGroundScene::OnRecvCG_STATUS(MSG_BASE* message)
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{
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BattleScene::OnRecvCG_STATUS(message);
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/*
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switch ( pMsg->m_byProtocol )
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{
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case CG_STATUS_RESURRECTION_BRD:
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{
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MSG_CG_STATUS_RESURRECTION_BRD * pRecvMsg = (MSG_CG_STATUS_RESURRECTION_BRD *)pMsg;
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}
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break;
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case CG_STATUS_DEAD_BRD :
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{
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MSG_CG_STATUS_DEAD_BRD *pRecvPacket = (MSG_CG_STATUS_DEAD_BRD *)pMsg;
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}
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break;
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default:
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break;
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}*/
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}
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#endif //_NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
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