Files
Sun1602/Client/GameClient/ClientScriptParserManager.h
2022-10-26 12:25:11 +08:00

22 lines
508 B
C++

#pragma once
#include <ScriptParserManager.h>
class ClientScriptParserManager : public ScriptParserManager
{
public:
ClientScriptParserManager(void);
~ClientScriptParserManager(void);
public:
virtual VOID InitParserPool( VOID* pPoolOption );
virtual BOOL RegisterParser();
virtual VOID DestroyInstanceEx();
bool ReloadScript(const char* old_filename, const char* new_filename, int pool_size);
#ifdef _DH_OS_LANGUAGETYPE
bool UpdateMessageScript();
#endif//_DH_OS_LANGUAGETYPE
};