Files
2022-10-26 12:25:11 +08:00

34 lines
807 B
C++

#ifndef _DominationWarScene_h_
#define _DominationWarScene_h_
#include "scenebase.h"
#include "FieldScene.h"
class DominationWarScene : public FieldScene
{
public:
DominationWarScene();
virtual ~DominationWarScene();
virtual BOOL Init();
virtual BOOL Process( DWORD dwTick );
virtual void Release();
virtual void ParsePacket( MSG_BASE * pMsg );
#ifdef _NA_007115_20140313_MONDSCHIEN_RENEWAL
virtual BOOL PostInterfaceRender(DWORD tick);
#endif // _NA_007115_20140313_MONDSCHIEN_RENEWAL
virtual RELATIONKIND::TYPE GetRelationKindOfCharacter( Character* pObject, BOOL bForceEnemy );
BOOL m_bOldShadowVal;
//BOOL m_bOldTileBlendingVal;
int m_iOldEffectLevel;
float m_fOldCullingRange;
};
extern DominationWarScene g_DominationWarScene;
#endif // _DominationWarScene_h_