92 lines
1.6 KiB
C++
92 lines
1.6 KiB
C++
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#ifndef EVENTSCENE_H
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#define EVENTSCENE_H
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#include "SceneBase.h"
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#define EVENT_SCENE_COUNT 5
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struct EVENT_CAMERA
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{
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int iFrame;
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WzVector wvCameraPos;
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WzVector wvLookAt;
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WzVector wvUp;
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};
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typedef std::vector<EVENT_CAMERA *> EventCamera_vector;
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typedef EventCamera_vector::iterator EventCamera_iterator;
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class EventCamera
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{
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WzVector m_wvPos;
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WzVector m_wvLook;
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WzVector m_wvUp;
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int m_iLastFrame;
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int m_iCurrentFrame;
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float m_fCurrentFrame;
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EventCamera_vector m_vectorEventCamera;
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public:
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EventCamera( void );
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~EventCamera( void );
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void Init( void );
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void Destroy( void );
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BOOL Process( DWORD dwTick );
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int GetCurrentFrame( void ) { return m_iCurrentFrame; }
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int GetLastFrame( void ) { return m_iLastFrame; }
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int fGetCurrentFrame( void ) { return (int)m_fCurrentFrame; }
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};
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class EventScene : public SceneBase
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{
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public:
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EventScene(void);
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virtual ~EventScene(void);
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void Activate(); // 활성화 되었을 때
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BOOL Init(); // 초기화, 로딩
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BOOL Process( DWORD dwTick ); // 메인 계산
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BOOL Render( DWORD dwTick ); // 메인 랜더링
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void Release(); // 종료
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void ParsePacket( MSG_BASE * pMsg ); // 네트워크 패킷 처리
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// 텍스트 출력
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protected:
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void RenderText( void );
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protected:
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void OnRecvCG_CONNECTION( MSG_BASE * pMsg );
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protected:
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WzVector m_wvPos;
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WzVector m_wvLook;
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DWORD m_dwCharacter[EVENT_SCENE_COUNT];
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CWzUnitDraw *m_pCharacter[EVENT_SCENE_COUNT];
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int m_iCurrentScene;
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EventCamera m_EventCamera;
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};
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extern EventScene g_EventScene;
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#endif // EVENTSCENE_H
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