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2022-10-26 12:25:11 +08:00

114 lines
4.4 KiB
C

#ifndef _GameConst_Color_h_
#define _GameConst_Color_h_
/**
* @file GameConst_Color.h
* @brief 기본 컬러값은 모아놓은 header
* @author Unknown
* @version Unknown
*/
#include "GlobalFunc.h"
// PLAYER 관련
const WzColor c_TextColor = WzColor_RGBA( 226, 213, 152, 255 );
const WzColor c_GMTextColor = WzColor_RGBA( 255, 0, 255, 255 );
const WzColor c_DeadTextColor = WzColor_RGBA( 100, 100, 100, 255 );
const WzColor c_NoIdleTextColor = WzColor_RGBA( 121, 209, 156, 255 );
const WzColor c_EnemyTextColor = WzColor_RGBA( 125, 0, 0, 255 );
const WzColor c_TimeAttackTextColor = WzColor_RGBA( 165, 74, 255, 255 );
const WzColor c_FreeChaoColor = WzColor_RGBA( 255, 128,0, 255 );
const WzColor c_ChaoColor = WzColor_RGBA( 255, 0, 0, 255 );
const WzColor c_BoraDoriColor = WzColor_RGBA( 128, 0, 255, 255 );
const WzColor c_VendorColor = WzColor_RGBA( 157,202,212,255);
const WzColor c_VirtualIDColor = WzColor_RGBA( 153, 153, 153,255);
// CHARACTOR 관련
const WzColor c_ExpColor = WzColor_RGBA(255,40,255,255);
const WzColor c_PlayerHPDamageColor = WzColor_RGBA(255,0,0,255);
const WzColor c_HeroHPDamageColor = WzColor_RGBA(255,0,0,255);
const WzColor c_PlayerHPHealColor = WzColor_RGBA(40,255,40,255);
const WzColor c_MonsterHPDamageColor = WzColor_RGBA(255,255,0,255); // 타플레이어가 몬스터를 떄렸을때
const WzColor c_Hero2MonsterHPDamageColor = WzColor_RGBA(255,255,0,255); // 주인공이 몬스터를 때렸을때
const WzColor c_MonsterHPHealColor = WzColor_RGBA(40,255,40,255);
const WzColor c_MPDamageColor = WzColor_RGBA(100,100,20,255);
const WzColor c_MPHealColor = WzColor_RGBA(255,255,40,255);
enum eDMGPOP_TARGET_TYPE
{
eDMGPOP_TARGET_PLAYER = 0,
eDMGPOP_TARGET_MONSTER,
eDMGPOP_TARGET_MAX,
};
enum eDMGPOP_COLOR_TYPE
{
eDMGPOP_COLOR_GENERAL = 0,
eDMGPOP_COLOR_SKILL,
eDMGPOP_COLOR_CRITICAL,
eDMGPOP_COLOR_HEAL,
eDMGPOP_COLOR_EXP,
eDMGPOP_COLOR_BLOCK,
eDMGPOP_COLOR_MISS,
eDMGPOP_COLOR_MAX
};
const WzColor c_PopupColorInfo[eDMGPOP_TARGET_MAX][eDMGPOP_COLOR_MAX] =
{
{ // 플레이어
WzColor_RGBA(0xF6,0x02,0x02,0xFF), // eDMGPOP_COLOR_GENERAL = 0,
WzColor_RGBA(0xFE,0xFC,0x40,0xFF), // eDMGPOP_COLOR_SKILL,
WzColor_RGBA(0xF6,0x02,0x02,0xFF), // eDMGPOP_COLOR_CRITICAL,
WzColor_RGBA(40,255,40,255), // eDMGPOP_COLOR_HEAL,
WzColor_RGBA(0xFF,0xFF,0xFF,0xFF), // eDMGPOP_COLOR_EXP,
WzColor_RGBA(0x4E,0x3D,0xD2,0xFF), // eDMGPOP_COLOR_BLOCK,
WzColor_RGBA(0x4E,0x3D,0xD2,0xFF), // eDMGPOP_COLOR_MISS,
},
{ // 몬스터
WzColor_RGBA(0xF8,0xF8,0xF6,0xFF), // eDMGPOP_COLOR_GENERAL = 0,
WzColor_RGBA(0xFE,0xFC,0x40,0xFF), // eDMGPOP_COLOR_SKILL,
WzColor_RGBA(0xF6,0x02,0x02,0xFF), // eDMGPOP_COLOR_CRITICAL,
WzColor_RGBA(40,255,40,255), // eDMGPOP_COLOR_HEAL,
WzColor_RGBA(0xFF,0xFF,0xFF,0xFF), // eDMGPOP_COLOR_EXP,
WzColor_RGBA(0xF8,0xF8,0xF6,0xFF), // eDMGPOP_COLOR_BLOCK,
WzColor_RGBA(0xF8,0xF8,0xF6,0xFF), // eDMGPOP_COLOR_MISS,
},
};
//채팅 관련.
const WzColor c_Chat_PartyColor = WzColor_RGBA(82,214,82,255);
const WzColor c_Chat_GuildColor = WzColor_RGBA(202,170,255,255);
const WzColor c_Chat_ChannelColor = WzColor_RGBA(255,173,74,255);
const WzColor c_Chat_SystemColor = WzColor_RGBA(211,211,108,255);
const WzColor c_WorldShoutColor = WzColor_RGBA(237,252,109,255);
const WzColor c_SuperLobbyMasterColor = WzColor_RGBA(129 ,235 ,216,255);
const WzColor c_Chat_DefaultColor = WzColor_RGBA(255,255,255,255);
const WzColor c_Chat_WhisperColor = WzColor_RGBA(231,101,156,255);
const WzColor c_Chat_TradeColor = WzColor_RGBA(214,165,96,255);
const WzColor c_Chat_GMColor = WzColor_RGBA(85,172,220,255);
const WzColor c_Chat_GMWhisperColor = WzColor_RGBA(191,148,255,255);
const WzColor c_Chat_HelpColor = WzColor_RGBA(231,127,100,255);
const WzColor c_Chat_ShoutColor = WzColor_RGBA(85,172,220,255);
const WzColor c_Chat_NoticeColor = WzColor_RGBA(129,254,82,255);
//아이템 관련
const WzColor c_LuckyItemColor = WzColor_RGBA(0,255,240,255);
// Etc
const WzColor c_PCBangSuperRoomColor = WzColor_RGBA(0 , 176, 240,255);
const WzColor c_ITEM1_SuperRoomColor = WzColor_RGBA( 183 , 27, 23, 255);
const WzColor c_NormalRoomColor = WzColor_RGBA( 180 , 180, 180, 255);
//인터페이스 관련.
const DWORD c_InterfaceBKColor = RGBA(0,0,0,0);
const DWORD c_InterfaceSelColor = RGBA(255,255,255,255);
const DWORD c_InterfaceTextColor = RGBA(180,180,180,255);
const DWORD c_InterfaceCaretColor = RGBA(200,200,200,255);
#endif // _GameConst_Color_h_