Files
Sun1602/Client/GameClient/GoldRushScene_PacketProc.cpp
2022-10-26 12:25:11 +08:00

38 lines
1.0 KiB
C++

#include "SunClientPreCompiledHeader.h"
#ifdef _NA_007114_20140313_CHAOSZONE_GOLDRUSH
#include "GoldRushScene.h"
//----------------------------------------------------------------------------
void GoldRushScene::ParsePacket(MSG_BASE* message)
{
switch (message->m_byCategory)
{
case CG_SYNC:
{
OnRecvCG_SYNC(message);
}
break;
case CG_STATUS:
{
OnRecvCG_STATUS(message);
}
break;
default:
{
BattleScene::ParsePacket(message);
}
break;
}
}
//----------------------------------------------------------------------------
void GoldRushScene::OnRecvCG_SYNC(MSG_BASE* message)
{
BattleScene::OnRecvCG_SYNC(message);
}
//----------------------------------------------------------------------------
void GoldRushScene::OnRecvCG_STATUS(MSG_BASE* message)
{
BattleScene::OnRecvCG_STATUS(message);
}
//----------------------------------------------------------------------------
#endif // _NA_007114_20140313_CHAOSZONE_GOLDRUSH