Files
2022-10-26 12:25:11 +08:00

233 lines
6.3 KiB
C++

#include "SunClientPrecompiledHeader.h"
#ifdef _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
#include "uiChaosZoneResurrection.h"
#include "ChaosSystem/ChaosSystemPacketFunction.h"
#include "ChaosSystem/ChaosSystemData.h"
#include "uiPartyMan/uiPartyMan.h"
#include "GlobalFunc.h"
#include "GameFrameWork.h"
#include "Application.h"
#ifdef _NA_007114_20140313_CHAOSZONE_GOLDRUSH
#include "SceneBase.h"
#endif // _NA_007114_20140313_CHAOSZONE_GOLDRUSH
WzID uiChaosZoneResurrection::m_wzId[DIALOG_MAX] =
{
StrToWzID("S000"), // caption
StrToWzID("S002"), // text
};
//------------------------------------------------------------------------------
/**
*/
uiChaosZoneResurrection::uiChaosZoneResurrection(InterfaceManager *ui_man) : uiBase(ui_man)
{
}
//------------------------------------------------------------------------------
/**
*/
uiChaosZoneResurrection::~uiChaosZoneResurrection()
{
this->Release();
}
//------------------------------------------------------------------------------
/**
*/
void uiChaosZoneResurrection::Init(CDrawBase* draw_base)
{
uiBase::Init(draw_base);
CControlWZ* text_control = getControl(DLGPOS_TEXT);
if (text_control)
{
text_control->SetTextWZ(NULL);
}
}
//------------------------------------------------------------------------------
/**
*/
void uiChaosZoneResurrection::Release()
{
}
bool uiChaosZoneResurrection::ShowInterface(BOOL val, BOOL show_off)
{
return uiBase::ShowInterface(val, show_off);
}
void uiChaosZoneResurrection::ResurrectionRefuse()
{
//ChaosSystem::PacketFunction::SEND_CG_BATTLE_GROUND_RESURECTION_REFUSE_SYN();
this->ShowInterface(FALSE);
}
void uiChaosZoneResurrection::OnShowWindow(BOOL val)
{
if (val)
{
SolarDialog::MoveCenter();
//RECT rect;
//GetDialogWZ()->GetDlgSize(&rect);
//int width = rect.right;
//int height = rect.bottom;
//int mw = width >> 1;
//int mh = height >> 1;
//POINT pt = g_pApplication->Get2DModeMapping();
//long pw = (pt.x >> 1) - mw;
//long ph = (pt.y >> 1) - mh;
////long ph = (long)((pt.y * 0.33f) - mh);
//GetDialogWZ()->MoveWindowWZ((float)pw, (float)ph);
current_tick_ = 0;
this->OffLock();
this->OffPending();
}
}
void uiChaosZoneResurrection::MessageProc(SI_MESSAGE* message)
{
if (this->IsLock())
return;
switch (message->eResultMsg)
{
case RT_MSG_LBUTTONCLICK:
{
//switch (getCtrlIDToPos(message->dwCtrlID))
//{
//case DLGPOS_OK:
// {
// //ResurrectionRefuse(); // 부활 거부
// this->ShowInterface(FALSE);
// }
// break;
//}
}
break;
default:
{
SolarDialog::MessageProc(message);
}
break;
}
}
void uiChaosZoneResurrection::Process(DWORD tick)
{
current_tick_ = clock_function::GetTickCount();
#ifdef _NA_007114_20140313_CHAOSZONE_GOLDRUSH
if (GameFramework::GetCurrentScene() &&
GameFramework::GetCurrentScene()->GetType() == SCENE_TYPE_BATTLEGROUND)
{
if (ChaosSystem::GetBattleGroundData().player_state() != kPlayerStateStandbyResurection)
{
this->ShowInterface(FALSE);
}
}
else if (GameFramework::GetCurrentScene() &&
GameFramework::GetCurrentScene()->GetType() == SCENE_TYPE_GOLDRUSH)
{
if (ChaosSystem::GetGoldRushData().player_state() != kPlayerStateStandbyResurection)
{
this->ShowInterface(FALSE);
}
}
#else
if (ChaosSystem::GetBattleGroundData().player_state() != kPlayerStateStandbyResurection)
{
this->ShowInterface(FALSE);
}
#endif // _NA_007114_20140313_CHAOSZONE_GOLDRUSH
}
void uiChaosZoneResurrection::OnUpdateSolarDialog()
{
TCHAR temp_string[INTERFACE_STRING_LENGTH] = {0,};
TCHAR message_string[INTERFACE_STRING_LENGTH] = {0,};
int remain_time = resurrection_tick_ - current_tick_;
_itot((max(remain_time,0)/1000) + 1, temp_string, 10);
// 2601 %s초 후에 부활합니다.
g_InterfaceManager.GetInterfaceStringFormat(message_string, INTERFACE_STRING_LENGTH, 2601, temp_string);
CControlWZ* text_control = getControl(DLGPOS_TEXT);
if (text_control)
{
text_control->SetTextWZ(message_string);
}
}
void uiChaosZoneResurrection::OnRenderSolarDialog()
{
/*TCHAR temp_string[INTERFACE_STRING_LENGTH] = {0,};
TCHAR message_string[INTERFACE_STRING_LENGTH] = {0,};
int remain_time = resurrection_tick_ - current_tick_;
_itot((max(remain_time,0)/1000) + 1, temp_string, 10);
// 2601 %s초 후에 부활합니다.
g_InterfaceManager.GetInterfaceStringFormat(message_string, INTERFACE_STRING_LENGTH, 2601, temp_string);
CControlWZ* text_control = getControl(DLGPOS_TEXT);
if (text_control)
{
text_control->SetTextWZ(message_string);
}*/
/*std::vector<util::_tstring> vector_message;
vector_message.clear();
CControlWZ* list_control = getControl(DLGPOS_MSG);
if (list_control)
{
RECT control_rect;
RECT rect;
control_rect = list_control->GetSizeRect();
int list_width = control_rect.right - control_rect.left - 20;
GlobalFunc::ProcessWordWrapByFontSize(&vector_message,
message_string,
StrToWzID("mn12"),
_tcslen(message_string),
list_width);
this->GetDrawBase()->x_pManagerTextOut->StartToUseFont(StrToWzID("mn12"));
for (size_t i = 0; i < vector_message.size(); ++i)
{
SetRect(&rect,
control_rect.left + 2,
control_rect.top + (16*i),
control_rect.right,
control_rect.top + (16*i) + 16);
TCHAR *string_pointer = const_cast<TCHAR *>(vector_message[i].c_str());
if (string_pointer)
{
this->GetDrawBase()->x_pManagerTextOut->DrawText(
string_pointer,
&rect,
WzColor_RGBA(255, 133, 50, 255),
WzColor_RGBA(0,0,0,0),
TP_HLEFT);
}
}
this->GetDrawBase()->x_pManagerTextOut->EndUseFont();
}*/
}
#endif //_NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND