245 lines
7.7 KiB
C++
245 lines
7.7 KiB
C++
#pragma once
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#ifdef _DH_BATTLEZONE2_
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#include "uiBase.h"
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#include "DropdownControl.h"
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class uiBattlezone2Man;
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class uiBattlezone2Lobby : public uiBase
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{
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enum UseTexture
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{
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USE_TEXTURE_READY = 0,
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MAX_USE_TEXTURE,
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};
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enum UIControlPos
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{
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kControl_Button_B004 = 0,
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kControl_Button_B000,
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kControl_Button_B006,
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kControl_Button_B010,
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kControl_Button_B001,// user_slot_1
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kControl_Button_B025,
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kControl_Button_B026,
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kControl_Button_B027,
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kControl_Button_B028,
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kControl_Button_B029,
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kControl_Button_B030,
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kControl_Button_B031,
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kControl_Button_B032,
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kControl_Button_B033,// user_slot_10
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kControl_Button_B002,// ban_1
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kControl_Button_B034,
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kControl_Button_B035,
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kControl_Button_B036,
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kControl_Button_B037,
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kControl_Button_B038,
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kControl_Button_B039,
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kControl_Button_B040,
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kControl_Button_B041,
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kControl_Button_B042,// ban_10
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kControl_Button_B003,
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kControl_Button_B005,
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kControl_Text_T007,
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kControl_Text_S001,
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kControl_Text_S000,
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kControl_Text_T001,
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kControl_Text_T002,
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kControl_Text_T003,
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kControl_Text_T008,
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kControl_Text_T010,
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kControl_Text_T009,
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kControl_Text_T011,
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kControl_Text_T004,
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kControl_Text_T201,//level_1
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kControl_Text_T202,
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kControl_Text_T203,
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kControl_Text_T204,
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kControl_Text_T205,
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kControl_Text_T206,
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kControl_Text_T207,
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kControl_Text_T208,
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kControl_Text_T209,
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kControl_Text_T210,//level_10
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kControl_Text_T101,//name_1
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kControl_Text_T102,
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kControl_Text_T103,
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kControl_Text_T104,
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kControl_Text_T105,
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kControl_Text_T106,
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kControl_Text_T107,
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kControl_Text_T108,
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kControl_Text_T109,
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kControl_Text_T110,//name_10
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//kControl_Text_S002,
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kControl_Button_B007,
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kControl_List_L000,
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kControl_Picture_P003,
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kControl_Picture_P002,
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kControl_Picture_P000,
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kControl_Picture_P001,
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kControl_Picture_P020,
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kControl_Picture_P006,
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kControl_Picture_P021,
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kControl_Picture_P022,
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kControl_Picture_P023,
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kControl_Picture_P024,
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kControl_Picture_P025,
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kControl_Picture_P026,
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kControl_Picture_P027,
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kControl_Picture_P028,
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kControl_Picture_P004,
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kControl_Picture_P007,
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kControl_Picture_P008,
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kControl_Picture_P009,
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kControl_Picture_P010,
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kControl_Picture_P011,
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kControl_Picture_P012,
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kControl_Picture_P013,
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kControl_Picture_P014,
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kControl_Picture_P015,
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kControl_Picture_P005,
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kControl_Picture_P016,
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kControl_Picture_P017,
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kControl_Picture_P018,
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kControl_Picture_P019,
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kControl_Picture_P029,
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kControl_Picture_P030,
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kControl_CheckBT_C001,
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kControl_CheckBT_C002,
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kControl_CheckBT_C003,
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kControl_CheckBT_C004,
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kControl_CheckBT_C005,
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kControl_CheckBT_C006,
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kControl_CheckBT_C007,
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kControl_CheckBT_C008,
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kControl_CheckBT_C009,
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kControl_Picture_P031,
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kControl_Picture_P041,
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kControl_Picture_P042,
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kControl_Picture_P043,
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kControl_Picture_P044,
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kControl_Picture_P045,
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kControl_Picture_P046,
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kControl_Picture_P047,
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kControl_Picture_P048,
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kControl_Picture_P049,
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kControl_Picture_P032,//highlight 1
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kControl_Picture_P033,
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kControl_Picture_P034,
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kControl_Picture_P035,
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kControl_Picture_P036,
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kControl_Picture_P037,
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kControl_Picture_P038,
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kControl_Picture_P039,
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kControl_Picture_P040,
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kControl_Picture_P050,//highlight 10
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kControl_Picture_P051,//master icon 1
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kControl_Picture_P052,
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kControl_Picture_P053,
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kControl_Picture_P054,
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kControl_Picture_P055,
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kControl_Picture_P056,
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kControl_Picture_P057,
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kControl_Picture_P058,
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kControl_Picture_P059,
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kControl_Picture_P060,//master icon 10
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#ifdef _NA_008679_20160202_REWORK_BATTLEGROUND
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kControl_Check_C010,
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kControl_Check_C011,
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#endif //_NA_008679_20160202_REWORK_BATTLEGROUND
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kControl_Size,
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};
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public:
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uiBattlezone2Lobby(InterfaceManager* ui_manager);
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virtual ~uiBattlezone2Lobby(void);
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virtual void Init(CDrawBase* draw_base);
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virtual void Release();
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virtual void OnUpdateSolarDialog();
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virtual void OnRenderSolarDialog();
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virtual void MessageProc(SI_MESSAGE* message);
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virtual void MouseOver_MsgProc(SI_MESSAGE* message);
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virtual void OnShowWindow(BOOL is_show);
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virtual void Process(DWORD tick_count);
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virtual void NetworkProc(MSG_BASE* message_ptr);
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void Clear();
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bool SendGameReady();
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bool SendGameStart();
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void SetBaseInfo(PartyRoomInfo* base_mission_infomation);
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bool SendGameExit();
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void SetShareType(BYTE share_type);
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DWORD kick_player_key(){ return kick_player_key_; }
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void Send_CG_PARTY_ROOM_FORCE_LEAVE_SYN();
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void SetTeam(DWORD member_key, BYTE team);
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uiBattlezone2Man* GetManager();
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BYTE clicked_slot_index(){ return clicked_slot_index_; }
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void ResetLobby();
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void ChangeMaster(DWORD master_key);
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void set_is_ready(bool val){ is_ready_ = val; }
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void Unlocks();
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DropdownControl& dropdown_item_share() { return dropdown_item_share_; }
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private:
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bool SendRequestMember();
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bool SendRequestRenderInfo(WORD party_key, DWORD party_member_key);
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void RegisterControl();
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bool OnLButtonClick(SI_MESSAGE* message);
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bool OnRButtonClick(SI_MESSAGE* message);
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bool OnMouseOver(SI_MESSAGE* message);
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void SetControlByPlayerMove(BYTE index, bool is_enter);
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bool BlockPlayer(int index);
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void ChangeSetting();
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void SettingForMaster();
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void SettingForMember();
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void SetBattleRoom(PartyRoomInfo* recv_packet);
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bool BanPlayerByIndex(int index);
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void LeaveHero();
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bool SendChangeTeam();
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void WaitGague(bool is_show);
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#ifdef _NA_008679_20160202_REWORK_BATTLEGROUND
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void MovementButtonMessageProc(SI_MESSAGE* message);
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POINT mouse_cursor_point;
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BOOL window_opend_;
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#endif //_NA_008679_20160202_REWORK_BATTLEGROUND
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uiBattlezone2Man* ui_battlezone2_manager_;
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CCtrlButtonCheckWZ* control_close_slots_[MAX_VIEW_USER_SLOT];
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CCtrlButtonWZ* control_ban_[MAX_VIEW_USER_SLOT];
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CCtrlButtonWZ* control_user_slots_[MAX_VIEW_USER_SLOT];
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CCtrlStaticWZ* control_user_levels_[MAX_VIEW_USER_SLOT];
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CCtrlStaticWZ* control_user_names_[MAX_VIEW_USER_SLOT];
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CCtrlButtonWZ* control_ready_start_;
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CCtrlPictureWZ* control_playing_user_[MAX_VIEW_USER_SLOT];
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CCtrlPictureWZ* control_highlight_user_[MAX_VIEW_USER_SLOT];
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CCtrlPictureWZ* control_master_mark_[MAX_VIEW_USER_SLOT];
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DropdownControl dropdown_item_share_;
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bool is_ready_;
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bool is_ready_button_enable_;
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BYTE is_open_slot_count_;
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DWORD kick_player_key_;
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BYTE clicked_slot_index_;
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HANDLE handle_texture_[MAX_USE_TEXTURE];
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St_TextureContainer* texture_information_[MAX_USE_TEXTURE];
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CTimerSimple wait_timer_;
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DWORD map_code_;
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#ifdef _NA_20111220_CHANGE_DISCONNECTED_USER_PROCESS
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bool is_disconnected_uesr_kick_;
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char kick_player_name_[MAX_CHARNAME_LENGTH+1];
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#endif //_NA_20111220_CHANGE_DISCONNECTED_USER_PROCESS
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#ifdef _NA_004204_20120131_BATTLE_ZONE_PARTY_OBTAIN
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bool is_party_obtain_room_;
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#endif //_NA_004204_20120131_BATTLE_ZONE_PARTY_OBTAIN
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};
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#endif//_DEV_VER //_DH_GM_ITEM_WINDOW
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