Files
2022-10-26 12:25:11 +08:00

54 lines
1.4 KiB
C++

#pragma once
#ifdef _NA_003027_20111013_HONOR_SYSTEM
#include "uiBase.h"
class uiCharacterStatusMain : public uiBase
{
enum UIControlPos
{
kControl_Text_T999 = 0, // 캐릭터명
kControl_TextImage_TI03, // 레벨
kControl_TextImage_TI02, // 클래스
kControl_TextImage_TI01, // 길드명
kControl_TextImage_TI00, // 칭호
kControl_Picture_PI00, // 길드 마크
kControl_Button_B000, // 칭호리스트 버튼
kControl_TextImage_TI34, // 접속시간
kControl_TextImage_TI35, // 접속자포인트
kControl_Button_BT01, // 접속자포인트 보상버튼
kControl_Button_B999, // 닫기버튼
kControl_Size,
};
public:
static const DWORD kDialog_ID;
public:
uiCharacterStatusMain(InterfaceManager* interface_manager);
~uiCharacterStatusMain();
virtual void Init(CDrawBase* draw_base);
virtual void Release();
virtual void OnShowWindow(BOOL is_show);
virtual void MessageProc(SI_MESSAGE* message);
void InitAccumulateTimer() { accumulate_timer_.SetTimer(0); }
private:
virtual void OnUpdateSolarDialog();
virtual void OnRenderSolarDialog();
void RenderGuildMark();
void MoveSubDialog();
bool OnLButtonClick(SI_MESSAGE* message);
private:
Timer accumulate_timer_;
};
#endif //_NA_003027_20111013_HONOR_SYSTEM