54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#pragma once
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#ifdef _NA_003027_20111013_HONOR_SYSTEM
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#include "uiBase.h"
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class uiCharacterStatusMain : public uiBase
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{
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enum UIControlPos
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{
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kControl_Text_T999 = 0, // 캐릭터명
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kControl_TextImage_TI03, // 레벨
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kControl_TextImage_TI02, // 클래스
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kControl_TextImage_TI01, // 길드명
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kControl_TextImage_TI00, // 칭호
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kControl_Picture_PI00, // 길드 마크
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kControl_Button_B000, // 칭호리스트 버튼
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kControl_TextImage_TI34, // 접속시간
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kControl_TextImage_TI35, // 접속자포인트
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kControl_Button_BT01, // 접속자포인트 보상버튼
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kControl_Button_B999, // 닫기버튼
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kControl_Size,
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};
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public:
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static const DWORD kDialog_ID;
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public:
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uiCharacterStatusMain(InterfaceManager* interface_manager);
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~uiCharacterStatusMain();
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virtual void Init(CDrawBase* draw_base);
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virtual void Release();
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virtual void OnShowWindow(BOOL is_show);
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virtual void MessageProc(SI_MESSAGE* message);
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void InitAccumulateTimer() { accumulate_timer_.SetTimer(0); }
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private:
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virtual void OnUpdateSolarDialog();
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virtual void OnRenderSolarDialog();
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void RenderGuildMark();
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void MoveSubDialog();
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bool OnLButtonClick(SI_MESSAGE* message);
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private:
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Timer accumulate_timer_;
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};
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#endif //_NA_003027_20111013_HONOR_SYSTEM
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