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2022-10-26 12:25:11 +08:00

99 lines
2.1 KiB
C++

#ifndef _uiGuildDutyVest_h_
#define _uiGuildDutyVest_h_
#ifdef _NA_003923_20120217_GUILD_RENEWAL_UI_GUILD_MANAGER
#else
#include "uibase.h"
#include "uiGuildMan/uiGuildMan.h"
#include "GlobalFunc.h"
#include "InterfaceManager.h"
#define NUM_CHECK_CONTROL 6
class uiGuildDutyVest : public uiBase
{
struct sCHECK_STATE
{
eGUILD_DUTY eGuildDuty; // ÇÒ´çµÈ °ª
CCtrlButtonCheckWZ * pCheck;
CCtrlStaticWZ * pStatic;
};
enum eDIALOG_POS
{
DLGPOS_BTN_OK,
DLGPOS_BTN_CANCLE,
DLGPOS_BTN_EXIT,
DLGPOS_CHECK1,
DLGPOS_CHECK2,
DLGPOS_CHECK3,
DLGPOS_CHECK4,
DLGPOS_CHECK5,
DLGPOS_CHECK6,
DLGPOS_CHECK_TEXT1,
DLGPOS_CHECK_TEXT2,
DLGPOS_CHECK_TEXT3,
DLGPOS_CHECK_TEXT4,
DLGPOS_CHECK_TEXT5,
DLGPOS_CHECK_TEXT6,
DLGPOS_LIST,
DLGPOS_MAX,
};
public:
uiGuildDutyVest(InterfaceManager * pUIMan );
~uiGuildDutyVest();
virtual void Init(CDrawBase * pDrawBase);
virtual void Release();
virtual void OnUpdateSolarDialog();
virtual void Process(DWORD dwTick);
virtual void OnShowWindow(BOOL val);
virtual void MessageProc(SI_MESSAGE * pMessage);
virtual void NetworkProc(MSG_BASE * pMsg);
uiGuildMan * GetManager() {return m_pGuildMan;}
void SetTargetName(TCHAR * pString){m_strTargetName = pString;}
protected:
CControlWZ * getControl(POSTYPE AtPos);
POSTYPE getControlIDToPos(WzID wzID);
void InitControl();
void AssignCheckState();
void InitCheckState();
void SetCheckState(int index );
bool NET_SEND_CG_GUILD_CHANGE_DUTY_SYN();
private:
static WzID m_wzID[DLGPOS_MAX];
bool m_bShow;
sCHECK_STATE m_CheckState[NUM_CHECK_CONTROL];
uiGuildMan * m_pGuildMan;
util::_tstring m_strTargetName;
UI_CONTROL_STATIC_PROPERTY(TitleName, StrToWzID("T101"));
CCtrlListWZ * m_pList;
};
inline CControlWZ * uiGuildDutyVest::getControl(POSTYPE AtPos)
{
assert(AtPos < DLGPOS_MAX);
return GetControlWZ(m_wzID[AtPos]);
}
inline POSTYPE uiGuildDutyVest::getControlIDToPos(WzID wzID)
{
for ( int i = 0; i < DLGPOS_MAX ; ++i)
{
if ( m_wzID[i] == wzID)
return i;
}
return DLGPOS_MAX;
}
#endif //_NA_003923_20120217_GUILD_RENEWAL_UI_GUILD_MANAGER
#endif // _uiGuildDutyVest_h_