Files
Sun1602/Client/GameClient/State/SkillStateDefenceMotion.h
2022-10-26 12:25:11 +08:00

35 lines
658 B
C++

/**
@author
-Áö¿Ï
@since
@remarks
-2006.01.08 ½Å±Ô Ãß°¡-Áö¿Ï
*/
#pragma once
class StateSkill;
class SkillStateDefenceMotion : public StateSkill
{
public:
SkillStateDefenceMotion();
~SkillStateDefenceMotion();
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
#ifdef _NA_008783_20160418_DEFENCEMOTION_CANCEL_BUG
BOOL CanTransite(Object* owner_ptr, DWORD cur_time, StateBase* to_transite_state);
#endif // _NA_008783_20160418_DEFENCEMOTION_CANCEL_BUG
protected:
DWORD m_dwlifeTime;
DWORD m_dwCurTime;
void ProcessExtraCommand();
};